D3D12_TEX3D_UAV structure (d3d12.h)
Describes a unordered-access 3D texture resource.
Syntax
typedef struct D3D12_TEX3D_UAV {
UINT MipSlice;
UINT FirstWSlice;
UINT WSize;
} D3D12_TEX3D_UAV;
Members
MipSlice
The mipmap slice index.
FirstWSlice
The zero-based index of the first depth slice to be accessed.
WSize
The number of depth slices.
Set to -1 to indicate all the depth slices from FirstWSlice to the last slice.
Remarks
Use this structure with a D3D12_UNORDERED_ACCESS_VIEW_DESC structure to view the resource as a 3D texture.
Requirements
Requirement | Value |
---|---|
Header | d3d12.h |