D3D12_TEX2D_ARRAY_UAV structure (d3d12.h)
Describes an array of unordered-access 2D texture resources.
Syntax
typedef struct D3D12_TEX2D_ARRAY_UAV {
UINT MipSlice;
UINT FirstArraySlice;
UINT ArraySize;
UINT PlaneSlice;
} D3D12_TEX2D_ARRAY_UAV;
Members
MipSlice
The mipmap slice index.
FirstArraySlice
The zero-based index of the first array slice to be accessed.
ArraySize
The number of slices in the array.
PlaneSlice
The index (plane slice number) of the plane to use in an array of textures.
Remarks
Use this structure with a D3D12_UNORDERED_ACCESS_VIEW_DESC structure to view the resource as an array of 2D textures.
Requirements
Requirement | Value |
---|---|
Header | d3d12.h |