D3D12_TEX1D_ARRAY_UAV structure (d3d12.h)

Describes an array of unordered-access 1D texture resources.

Syntax

typedef struct D3D12_TEX1D_ARRAY_UAV {
  UINT MipSlice;
  UINT FirstArraySlice;
  UINT ArraySize;
} D3D12_TEX1D_ARRAY_UAV;

Members

MipSlice

The mipmap slice index.

FirstArraySlice

The zero-based index of the first array slice to be accessed.

ArraySize

The number of slices in the array.

Remarks

Use this structure with a D3D12_UNORDERED_ACCESS_VIEW_DESC structure to view the resource as an array of 1D textures.

Requirements

Requirement Value
Header d3d12.h

See also

Core Structures