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GameSaveBlobInfoQuery.GetBlobInfoAsync Method

Definition

Overloads

GetBlobInfoAsync()

Asynchronously retrieves information for all blobs that match this query.

GetBlobInfoAsync(UInt32, UInt32)

Asynchronously retrieves information for the specified subset of blobs that match this query.

GetBlobInfoAsync()

Asynchronously retrieves information for all blobs that match this query.

public:
 virtual IAsyncOperation<GameSaveBlobInfoGetResult ^> ^ GetBlobInfoAsync() = GetBlobInfoAsync;
/// [Windows.Foundation.Metadata.DefaultOverload]
/// [Windows.Foundation.Metadata.Overload("GetBlobInfoAsync")]
/// [Windows.Foundation.Metadata.RemoteAsync]
IAsyncOperation<GameSaveBlobInfoGetResult> GetBlobInfoAsync();
[Windows.Foundation.Metadata.DefaultOverload]
[Windows.Foundation.Metadata.Overload("GetBlobInfoAsync")]
[Windows.Foundation.Metadata.RemoteAsync]
public IAsyncOperation<GameSaveBlobInfoGetResult> GetBlobInfoAsync();
function getBlobInfoAsync()
Public Function GetBlobInfoAsync () As IAsyncOperation(Of GameSaveBlobInfoGetResult)

Returns

Type: IAsyncOperation<;GameSaveBlobInfoGetResult>;

IAsyncOperation<;GameSaveBlobInfoGetResult>; that represents the state of the asynchronous operation.

Attributes

Remarks

After the asynchronous operation completes, check the Status property of the result to determine whether the operation succeeded with GameSaveErrorStatus.Ok.

See also

Applies to

GetBlobInfoAsync(UInt32, UInt32)

Asynchronously retrieves information for the specified subset of blobs that match this query.

public:
 virtual IAsyncOperation<GameSaveBlobInfoGetResult ^> ^ GetBlobInfoAsync(unsigned int startIndex, unsigned int maxNumberOfItems) = GetBlobInfoAsync;
/// [Windows.Foundation.Metadata.Overload("GetBlobInfoWithIndexAndMaxAsync")]
/// [Windows.Foundation.Metadata.RemoteAsync]
IAsyncOperation<GameSaveBlobInfoGetResult> GetBlobInfoAsync(uint32_t const& startIndex, uint32_t const& maxNumberOfItems);
[Windows.Foundation.Metadata.Overload("GetBlobInfoWithIndexAndMaxAsync")]
[Windows.Foundation.Metadata.RemoteAsync]
public IAsyncOperation<GameSaveBlobInfoGetResult> GetBlobInfoAsync(uint startIndex, uint maxNumberOfItems);
function getBlobInfoAsync(startIndex, maxNumberOfItems)
Public Function GetBlobInfoAsync (startIndex As UInteger, maxNumberOfItems As UInteger) As IAsyncOperation(Of GameSaveBlobInfoGetResult)

Parameters

startIndex
UInt32

unsigned int

uint32_t

Type: Number [JavaScript] | System.UInt32 [.NET] | uint32 [C++]

Index of the first item to return.

maxNumberOfItems
UInt32

unsigned int

uint32_t

Type: Number [JavaScript] | System.UInt32 [.NET] | uint32 [C++]

Maximum number of items to return.

Returns

Type: IAsyncOperation<;GameSaveBlobInfoGetResult>;

IAsyncOperation<;GameSaveBlobInfoGetResult>; that represents the state of the asynchronous operation.

Attributes

Remarks

After the asynchronous operation completes, check the Status property of the result to determine whether the operation succeeded with GameSaveErrorStatus.Ok.

See also

Applies to