GameSaveErrorStatus Enum
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Success and failure codes returned by game save operations.
public enum class GameSaveErrorStatus
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Gaming.XboxLive.StorageApiContract, 65536)]
enum class GameSaveErrorStatus
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Gaming.XboxLive.StorageApiContract), 65536)]
public enum GameSaveErrorStatus
var value = Windows.Gaming.XboxLive.Storage.GameSaveErrorStatus.ok
Public Enum GameSaveErrorStatus
- Inheritance
-
GameSaveErrorStatus
- Attributes
Windows requirements
Device family |
Xbox Live Extension SDK (introduced in 10.0.10240.0)
Windows 10 Fall Creators Update (introduced in 10.0.16299.0) |
API contract |
Windows.Gaming.XboxLive.StorageApiContract (introduced in v1.0)
|
Fields
Name | Value | Description |
---|---|---|
Abort | -2147467260 | | Abort | abort | 0x80004004 | The operation was aborted. | |
InvalidContainerName | -2138898431 | | InvalidContainerName | invalidContainerName | 0x80830001 | The specified container name is empty, contains invalid characters, or is too long. | |
NoAccess | -2138898430 | | NoAccess | noAccess | 0x80830002 | The operation failed because the title does not have write access to the container storage space. | |
OutOfLocalStorage | -2138898429 | | OutOfLocalStorage | outOfLocalStorage | 0x80830003 | The operation failed because there was not enough local storage available. Although the user was given the chance to free up some local storage they chose not to do so. | |
UserCanceled | -2138898428 | | UserCanceled | userCanceled | 0x80830004 | The operation failed because the user canceled it. | |
UpdateTooBig | -2138898427 | | UpdateTooBig | updateTooBig | 0x80830005 | The operation failed because the update contained more than 16MB of data. | |
QuotaExceeded | -2138898426 | | QuotaExceeded | quotaExceeded | 0x80830006 | The operation failed because the update would cause the storage space to exceed its quota. Use IGameSaveProvider.GetRemainingBytesInQuotaAsync to query the remaining quota space. | |
ProvidedBufferTooSmall | -2138898425 | | ProvidedBufferTooSmall | providedBufferTooSmall | 0x80830007 | The operation failed because a buffer provided to read a blob was too small to receive the blob. | |
BlobNotFound | -2138898424 | | BlobNotFound | blobNotFound | 0x80830008 | The operation failed because a blob with the given name was not found in the container. | |
NoXboxLiveInfo | -2138898423 | | NoXboxLiveInfo | noXboxLiveInfo | 0x80830009 | The operation failed because the title does not have a proper title id or service configuration id. | |
ContainerNotInSync | -2138898422 | | ContainerNotInSync | containerNotInSync | 0x8083000A | The operation failed because the container does not exist locally. This error can when submitting updates to a container that needs to sync, and a read, delete, or blob query has not been issued on the container. | |
ContainerSyncFailed | -2138898421 | | ContainerSyncFailed | containerSyncFailed | 0x8083000B | The operation failed because the container could not be synced. This indicates that the user canceled a container sync due to not wanting to wait, or due to network failure and the user did not retry. This error can be returned by DeleteContainerAsync, ReadAsync, GetAsync, or a GameSaveBlobInfoQuery operation. | |
UserHasNoXboxLiveInfo | -2138898420 | | UserHasNoXboxLiveInfo | userHasNoXboxLiveInfo | 0x8083000C | The operation failed because there is no Xbox Live information associated with the user account. This error can returned by GetForUserAsync or GetSyncOnDemandForUserAsync. | |
ObjectExpired | -2138898419 | | ObjectExpired | objectExpired | 0x8083000D | The operation failed because the app has been suspended and the object is no longer valid. To perform game save operations after resuming, the app must request a new GameSaveProvider with GetForUserAsync or GetSyncOnDemandForUserAsync. | |
Ok | 0 | | Ok | ok | 0 | The operation completed successfully. | |
Remarks
Important
This API is targeted towards UWP games and apps with Xbox Live Enabled. Calls to these APIs made from sources that are not Xbox Live enabled will not be able to sync data to the cloud.