共用方式為


SceneLightingEffect 類別

定義

控制 SpriteVisual 的反射屬性。 SceneLightingEffect 會覆寫 CompositionLight 預設值。 它用來控制 SpriteVisual 的反射屬性。 NormalMap 可作為輸入來源,但並非必要。

public ref class SceneLightingEffect sealed : IGraphicsEffect
/// [Windows.Foundation.Metadata.Activatable(65536, "Microsoft.Foundation.LiftedContract")]
/// [Windows.Foundation.Metadata.ContractVersion(Microsoft.Foundation.LiftedContract, 65536)]
/// [Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
/// [Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
class SceneLightingEffect final : IGraphicsEffect
/// [Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
/// [Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
/// [Windows.Foundation.Metadata.Activatable(65536, "Microsoft.Foundation.WindowsAppSDKContract")]
/// [Windows.Foundation.Metadata.ContractVersion(Microsoft.Foundation.WindowsAppSDKContract, 65536)]
class SceneLightingEffect final : IGraphicsEffect
[Windows.Foundation.Metadata.Activatable(65536, "Microsoft.Foundation.LiftedContract")]
[Windows.Foundation.Metadata.ContractVersion(typeof(Microsoft.Foundation.LiftedContract), 65536)]
[Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
[Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
public sealed class SceneLightingEffect : IGraphicsEffect
[Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
[Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
[Windows.Foundation.Metadata.Activatable(65536, "Microsoft.Foundation.WindowsAppSDKContract")]
[Windows.Foundation.Metadata.ContractVersion(typeof(Microsoft.Foundation.WindowsAppSDKContract), 65536)]
public sealed class SceneLightingEffect : IGraphicsEffect
function SceneLightingEffect()
Public NotInheritable Class SceneLightingEffect
Implements IGraphicsEffect
繼承
Object Platform::Object IInspectable SceneLightingEffect
屬性
實作

範例

IGraphicsEffect graphicsEffect = new CompositeEffect() 
{ 
  Mode = CanvasComposite.Add, 
  Sources = 
  { 
    new CompositionEffectSourceParameter("ImageSource"), 
    new SceneLightingEffect() 
    { 
      Name = "Material",                                     
      AmbientAmount = 0, 
      DiffuseAmount = .75f, 
      SpecularAmount = 0, 
      SpecularShine = 20 
      NormalMapSource = new CompositionEffectSourceParameter("NormalMap"), 
    } 
  } 
}; 

建構函式

SceneLightingEffect()

建立 SceneLightingEffect的實例。

屬性

AmbientAmount

效果所使用的預先定義 AmbientLight 比例。

DiffuseAmount

擴散光線的強度。

Name

光線的名稱。

NormalMapSource

效果的法線圖。

ReflectanceModel

取得或設定值,這個值表示 如何建立 SceneLightingEffect 的反映模型。

SpecularAmount

反射光線的強度。

SpecularShine

Blinn-Phong光源模型的反射電源。

適用於

另請參閱