共用方式為


Direct3D11CaptureFramePool.FrameArrived 事件

定義

擷取的畫面格儲存在框架組區時引發的事件。

// Register
event_token FrameArrived(TypedEventHandler<Direct3D11CaptureFramePool, IInspectable const&> const& handler) const;

// Revoke with event_token
void FrameArrived(event_token const* cookie) const;

// Revoke with event_revoker
Direct3D11CaptureFramePool::FrameArrived_revoker FrameArrived(auto_revoke_t, TypedEventHandler<Direct3D11CaptureFramePool, IInspectable const&> const& handler) const;
public event TypedEventHandler<Direct3D11CaptureFramePool,object> FrameArrived;
function onFrameArrived(eventArgs) { /* Your code */ }
direct3D11CaptureFramePool.addEventListener("framearrived", onFrameArrived);
direct3D11CaptureFramePool.removeEventListener("framearrived", onFrameArrived);
- or -
direct3D11CaptureFramePool.onframearrived = onFrameArrived;
Public Custom Event FrameArrived As TypedEventHandler(Of Direct3D11CaptureFramePool, Object) 

事件類型

適用於