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GameSaveBlobInfoQuery.GetBlobInfoAsync 方法

定義

多載

GetBlobInfoAsync()

以非同步方式擷取符合此查詢之所有 Blob 的資訊。

GetBlobInfoAsync(UInt32, UInt32)

以非同步方式擷取符合此查詢之指定 Blob 子集的資訊。

GetBlobInfoAsync()

以非同步方式擷取符合此查詢之所有 Blob 的資訊。

public:
 virtual IAsyncOperation<GameSaveBlobInfoGetResult ^> ^ GetBlobInfoAsync() = GetBlobInfoAsync;
/// [Windows.Foundation.Metadata.DefaultOverload]
/// [Windows.Foundation.Metadata.Overload("GetBlobInfoAsync")]
/// [Windows.Foundation.Metadata.RemoteAsync]
IAsyncOperation<GameSaveBlobInfoGetResult> GetBlobInfoAsync();
[Windows.Foundation.Metadata.DefaultOverload]
[Windows.Foundation.Metadata.Overload("GetBlobInfoAsync")]
[Windows.Foundation.Metadata.RemoteAsync]
public IAsyncOperation<GameSaveBlobInfoGetResult> GetBlobInfoAsync();
function getBlobInfoAsync()
Public Function GetBlobInfoAsync () As IAsyncOperation(Of GameSaveBlobInfoGetResult)

傳回

類型: IAsyncOperation < ;GameSaveBlobInfoGetResult > ;

IAsyncOperation < ;GameSaveBlobInfoGetResult > ; 代表非同步作業的狀態。

屬性

備註

非同步作業完成後,請檢查結果的 Status 屬性,以判斷作業是否成功搭配 GameSaveErrorStatus.Ok

另請參閱

適用於

GetBlobInfoAsync(UInt32, UInt32)

以非同步方式擷取符合此查詢之指定 Blob 子集的資訊。

public:
 virtual IAsyncOperation<GameSaveBlobInfoGetResult ^> ^ GetBlobInfoAsync(unsigned int startIndex, unsigned int maxNumberOfItems) = GetBlobInfoAsync;
/// [Windows.Foundation.Metadata.Overload("GetBlobInfoWithIndexAndMaxAsync")]
/// [Windows.Foundation.Metadata.RemoteAsync]
IAsyncOperation<GameSaveBlobInfoGetResult> GetBlobInfoAsync(uint32_t const& startIndex, uint32_t const& maxNumberOfItems);
[Windows.Foundation.Metadata.Overload("GetBlobInfoWithIndexAndMaxAsync")]
[Windows.Foundation.Metadata.RemoteAsync]
public IAsyncOperation<GameSaveBlobInfoGetResult> GetBlobInfoAsync(uint startIndex, uint maxNumberOfItems);
function getBlobInfoAsync(startIndex, maxNumberOfItems)
Public Function GetBlobInfoAsync (startIndex As UInteger, maxNumberOfItems As UInteger) As IAsyncOperation(Of GameSaveBlobInfoGetResult)

參數

startIndex
UInt32

unsigned int

uint32_t

類型: 數位 [JavaScript] | System.UInt32 [.NET] | uint32 [C++]

要傳回之第一個專案的索引。

maxNumberOfItems
UInt32

unsigned int

uint32_t

類型: 數位 [JavaScript] | System.UInt32 [.NET] | uint32 [C++]

要傳回的專案數目上限。

傳回

類型: IAsyncOperation < ;GameSaveBlobInfoGetResult > ;

IAsyncOperation < ;GameSaveBlobInfoGetResult > ; 代表非同步作業的狀態。

屬性

備註

非同步作業完成後,請檢查結果的 Status 屬性,以判斷作業是否成功搭配 GameSaveErrorStatus.Ok

另請參閱

適用於