SCNMatrix4.CreateOrthographicOffCenter 方法
定義
重要
部分資訊涉及發行前產品,在發行之前可能會有大幅修改。 Microsoft 對此處提供的資訊,不做任何明確或隱含的瑕疵擔保。
多載
CreateOrthographicOffCenter(nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, SCNMatrix4)
public static void CreateOrthographicOffCenter(nfloat left, nfloat right, nfloat bottom, nfloat top, nfloat zNear, nfloat zFar, out SceneKit.SCNMatrix4 result);
static member CreateOrthographicOffCenter : nfloat * nfloat * nfloat * nfloat * nfloat * nfloat * -> unit
參數
- left
- nfloat
- right
- nfloat
- bottom
- nfloat
- top
- nfloat
- zNear
- nfloat
- zFar
- nfloat
- result
- SCNMatrix4
適用於
CreateOrthographicOffCenter(Single, Single, Single, Single, Single, Single, SCNMatrix4)
建立適當的正視投影矩陣。
public static void CreateOrthographicOffCenter(float left, float right, float bottom, float top, float zNear, float zFar, out SceneKit.SCNMatrix4 result);
static member CreateOrthographicOffCenter : single * single * single * single * single * single * -> unit
參數
- left
- Single
- right
- Single
- bottom
- Single
- top
- Single
- zNear
- Single
- zFar
- Single
- result
- SCNMatrix4
適用於
CreateOrthographicOffCenter(nfloat, nfloat, nfloat, nfloat, nfloat, nfloat)
public static SceneKit.SCNMatrix4 CreateOrthographicOffCenter(nfloat left, nfloat right, nfloat bottom, nfloat top, nfloat zNear, nfloat zFar);
static member CreateOrthographicOffCenter : nfloat * nfloat * nfloat * nfloat * nfloat * nfloat -> SceneKit.SCNMatrix4
參數
- left
- nfloat
- right
- nfloat
- bottom
- nfloat
- top
- nfloat
- zNear
- nfloat
- zFar
- nfloat
傳回
適用於
CreateOrthographicOffCenter(Single, Single, Single, Single, Single, Single)
建立適當的正視投影矩陣。
public static SceneKit.SCNMatrix4 CreateOrthographicOffCenter(float left, float right, float bottom, float top, float zNear, float zFar);
static member CreateOrthographicOffCenter : single * single * single * single * single * single -> SceneKit.SCNMatrix4
參數
- left
- Single
- right
- Single
- bottom
- Single
- top
- Single
- zNear
- Single
- zFar
- Single