MPSNNOptimizerAdam.Encode 方法
定義
重要
部分資訊涉及發行前產品,在發行之前可能會有大幅修改。 Microsoft 對此處提供的資訊,不做任何明確或隱含的瑕疵擔保。
多載
Encode(IMTLCommandBuffer, MPSCnnBatchNormalizationState, NSArray<MPSVector>, NSArray<MPSVector>, MPSCnnNormalizationGammaAndBetaState)
[Foundation.Export("encodeToCommandBuffer:batchNormalizationState:inputMomentumVectors:inputVelocityVectors:resultState:")]
public virtual void Encode (Metal.IMTLCommandBuffer commandBuffer, MetalPerformanceShaders.MPSCnnBatchNormalizationState batchNormalizationState, Foundation.NSArray<MetalPerformanceShaders.MPSVector> inputMomentumVectors, Foundation.NSArray<MetalPerformanceShaders.MPSVector> inputVelocityVectors, MetalPerformanceShaders.MPSCnnNormalizationGammaAndBetaState resultState);
abstract member Encode : Metal.IMTLCommandBuffer * MetalPerformanceShaders.MPSCnnBatchNormalizationState * Foundation.NSArray<MetalPerformanceShaders.MPSVector> * Foundation.NSArray<MetalPerformanceShaders.MPSVector> * MetalPerformanceShaders.MPSCnnNormalizationGammaAndBetaState -> unit
override this.Encode : Metal.IMTLCommandBuffer * MetalPerformanceShaders.MPSCnnBatchNormalizationState * Foundation.NSArray<MetalPerformanceShaders.MPSVector> * Foundation.NSArray<MetalPerformanceShaders.MPSVector> * MetalPerformanceShaders.MPSCnnNormalizationGammaAndBetaState -> unit
參數
- commandBuffer
- IMTLCommandBuffer
- batchNormalizationState
- MPSCnnBatchNormalizationState
- resultState
- MPSCnnNormalizationGammaAndBetaState
- 屬性
適用於
Encode(IMTLCommandBuffer, MPSCnnBatchNormalizationState, MPSCnnBatchNormalizationState, NSArray<MPSVector>, NSArray<MPSVector>, MPSCnnNormalizationGammaAndBetaState)
[Foundation.Export("encodeToCommandBuffer:batchNormalizationGradientState:batchNormalizationSourceState:inputMomentumVectors:inputVelocityVectors:resultState:")]
public virtual void Encode (Metal.IMTLCommandBuffer commandBuffer, MetalPerformanceShaders.MPSCnnBatchNormalizationState batchNormalizationGradientState, MetalPerformanceShaders.MPSCnnBatchNormalizationState batchNormalizationSourceState, Foundation.NSArray<MetalPerformanceShaders.MPSVector> inputMomentumVectors, Foundation.NSArray<MetalPerformanceShaders.MPSVector> inputVelocityVectors, MetalPerformanceShaders.MPSCnnNormalizationGammaAndBetaState resultState);
abstract member Encode : Metal.IMTLCommandBuffer * MetalPerformanceShaders.MPSCnnBatchNormalizationState * MetalPerformanceShaders.MPSCnnBatchNormalizationState * Foundation.NSArray<MetalPerformanceShaders.MPSVector> * Foundation.NSArray<MetalPerformanceShaders.MPSVector> * MetalPerformanceShaders.MPSCnnNormalizationGammaAndBetaState -> unit
override this.Encode : Metal.IMTLCommandBuffer * MetalPerformanceShaders.MPSCnnBatchNormalizationState * MetalPerformanceShaders.MPSCnnBatchNormalizationState * Foundation.NSArray<MetalPerformanceShaders.MPSVector> * Foundation.NSArray<MetalPerformanceShaders.MPSVector> * MetalPerformanceShaders.MPSCnnNormalizationGammaAndBetaState -> unit
參數
- commandBuffer
- IMTLCommandBuffer
- batchNormalizationGradientState
- MPSCnnBatchNormalizationState
- batchNormalizationSourceState
- MPSCnnBatchNormalizationState
- resultState
- MPSCnnNormalizationGammaAndBetaState
- 屬性
適用於
Encode(IMTLCommandBuffer, MPSCnnConvolutionGradientState, MPSCnnConvolutionWeightsAndBiasesState, NSArray<MPSVector>, NSArray<MPSVector>, MPSCnnConvolutionWeightsAndBiasesState)
[Foundation.Export("encodeToCommandBuffer:convolutionGradientState:convolutionSourceState:inputMomentumVectors:inputVelocityVectors:resultState:")]
public virtual void Encode (Metal.IMTLCommandBuffer commandBuffer, MetalPerformanceShaders.MPSCnnConvolutionGradientState convolutionGradientState, MetalPerformanceShaders.MPSCnnConvolutionWeightsAndBiasesState convolutionSourceState, Foundation.NSArray<MetalPerformanceShaders.MPSVector> inputMomentumVectors, Foundation.NSArray<MetalPerformanceShaders.MPSVector> inputVelocityVectors, MetalPerformanceShaders.MPSCnnConvolutionWeightsAndBiasesState resultState);
abstract member Encode : Metal.IMTLCommandBuffer * MetalPerformanceShaders.MPSCnnConvolutionGradientState * MetalPerformanceShaders.MPSCnnConvolutionWeightsAndBiasesState * Foundation.NSArray<MetalPerformanceShaders.MPSVector> * Foundation.NSArray<MetalPerformanceShaders.MPSVector> * MetalPerformanceShaders.MPSCnnConvolutionWeightsAndBiasesState -> unit
override this.Encode : Metal.IMTLCommandBuffer * MetalPerformanceShaders.MPSCnnConvolutionGradientState * MetalPerformanceShaders.MPSCnnConvolutionWeightsAndBiasesState * Foundation.NSArray<MetalPerformanceShaders.MPSVector> * Foundation.NSArray<MetalPerformanceShaders.MPSVector> * MetalPerformanceShaders.MPSCnnConvolutionWeightsAndBiasesState -> unit
參數
- commandBuffer
- IMTLCommandBuffer
- convolutionGradientState
- MPSCnnConvolutionGradientState
- convolutionSourceState
- MPSCnnConvolutionWeightsAndBiasesState
- resultState
- MPSCnnConvolutionWeightsAndBiasesState
- 屬性
適用於
Encode(IMTLCommandBuffer, MPSVector, MPSVector, MPSVector, MPSVector, MPSVector)
[Foundation.Export("encodeToCommandBuffer:inputGradientVector:inputValuesVector:inputMomentumVector:inputVelocityVector:resultValuesVector:")]
public virtual void Encode (Metal.IMTLCommandBuffer commandBuffer, MetalPerformanceShaders.MPSVector inputGradientVector, MetalPerformanceShaders.MPSVector inputValuesVector, MetalPerformanceShaders.MPSVector inputMomentumVector, MetalPerformanceShaders.MPSVector inputVelocityVector, MetalPerformanceShaders.MPSVector resultValuesVector);
abstract member Encode : Metal.IMTLCommandBuffer * MetalPerformanceShaders.MPSVector * MetalPerformanceShaders.MPSVector * MetalPerformanceShaders.MPSVector * MetalPerformanceShaders.MPSVector * MetalPerformanceShaders.MPSVector -> unit
override this.Encode : Metal.IMTLCommandBuffer * MetalPerformanceShaders.MPSVector * MetalPerformanceShaders.MPSVector * MetalPerformanceShaders.MPSVector * MetalPerformanceShaders.MPSVector * MetalPerformanceShaders.MPSVector -> unit
參數
- commandBuffer
- IMTLCommandBuffer
- inputGradientVector
- MPSVector
- inputValuesVector
- MPSVector
- inputMomentumVector
- MPSVector
- inputVelocityVector
- MPSVector
- resultValuesVector
- MPSVector
- 屬性