共用方式為


MPSCnnBinaryKernel.EncodeToCommandBuffer 方法

定義

多載

EncodeToCommandBuffer(IMTLCommandBuffer, MPSImage, MPSImage)
EncodeToCommandBuffer(IMTLCommandBuffer, MPSImage, MPSImage, MPSImage)
EncodeToCommandBuffer(IMTLCommandBuffer, MPSImage, MPSImage, MPSState, Boolean)

EncodeToCommandBuffer(IMTLCommandBuffer, MPSImage, MPSImage)

[Foundation.Export("encodeToCommandBuffer:primaryImage:secondaryImage:")]
public virtual MetalPerformanceShaders.MPSImage EncodeToCommandBuffer (Metal.IMTLCommandBuffer commandBuffer, MetalPerformanceShaders.MPSImage primaryImage, MetalPerformanceShaders.MPSImage secondaryImage);
abstract member EncodeToCommandBuffer : Metal.IMTLCommandBuffer * MetalPerformanceShaders.MPSImage * MetalPerformanceShaders.MPSImage -> MetalPerformanceShaders.MPSImage
override this.EncodeToCommandBuffer : Metal.IMTLCommandBuffer * MetalPerformanceShaders.MPSImage * MetalPerformanceShaders.MPSImage -> MetalPerformanceShaders.MPSImage

參數

commandBuffer
IMTLCommandBuffer
primaryImage
MPSImage
secondaryImage
MPSImage

傳回

屬性

適用於

EncodeToCommandBuffer(IMTLCommandBuffer, MPSImage, MPSImage, MPSImage)

[Foundation.Export("encodeToCommandBuffer:primaryImage:secondaryImage:destinationImage:")]
public virtual void EncodeToCommandBuffer (Metal.IMTLCommandBuffer commandBuffer, MetalPerformanceShaders.MPSImage primaryImage, MetalPerformanceShaders.MPSImage secondaryImage, MetalPerformanceShaders.MPSImage destinationImage);
abstract member EncodeToCommandBuffer : Metal.IMTLCommandBuffer * MetalPerformanceShaders.MPSImage * MetalPerformanceShaders.MPSImage * MetalPerformanceShaders.MPSImage -> unit
override this.EncodeToCommandBuffer : Metal.IMTLCommandBuffer * MetalPerformanceShaders.MPSImage * MetalPerformanceShaders.MPSImage * MetalPerformanceShaders.MPSImage -> unit

參數

commandBuffer
IMTLCommandBuffer
primaryImage
MPSImage
secondaryImage
MPSImage
destinationImage
MPSImage
屬性

適用於

EncodeToCommandBuffer(IMTLCommandBuffer, MPSImage, MPSImage, MPSState, Boolean)

[Foundation.Export("encodeToCommandBuffer:primaryImage:secondaryImage:destinationState:destinationStateIsTemporary:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.TvOS, 11, 3, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 13, 4, ObjCRuntime.PlatformArchitecture.Arch64, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 11, 3, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual MetalPerformanceShaders.MPSImage EncodeToCommandBuffer (Metal.IMTLCommandBuffer commandBuffer, MetalPerformanceShaders.MPSImage primaryImage, MetalPerformanceShaders.MPSImage secondaryImage, out MetalPerformanceShaders.MPSState outState, bool isTemporary);
abstract member EncodeToCommandBuffer : Metal.IMTLCommandBuffer * MetalPerformanceShaders.MPSImage * MetalPerformanceShaders.MPSImage *  * bool -> MetalPerformanceShaders.MPSImage
override this.EncodeToCommandBuffer : Metal.IMTLCommandBuffer * MetalPerformanceShaders.MPSImage * MetalPerformanceShaders.MPSImage *  * bool -> MetalPerformanceShaders.MPSImage

參數

commandBuffer
IMTLCommandBuffer
primaryImage
MPSImage
secondaryImage
MPSImage
outState
MPSState
isTemporary
Boolean

傳回

屬性

適用於