CD3D11_BLEND_DESC 结构 (d3d11.h)

表示混合状态结构,并提供用于创建混合状态结构的便捷方法。

语法

struct CD3D11_BLEND_DESC : D3D11_BLEND_DESC {
  void CD3D11_BLEND_DESC();
  void CD3D11_BLEND_DESC(
    const D3D11_BLEND_DESC & o
  );
  void CD3D11_BLEND_DESC(
    CD3D11_DEFAULT unnamedParam1
  );
  void ~CD3D11_BLEND_DESC();
};

继承

CD3D11_BLEND_DESC 结构实现D3D11_BLEND_DESC。

成员

void CD3D11_BLEND_DESC ()

实例化未初始化 的 CD3D11_BLEND_DESC 结构的新实例。

void CD3D11_BLEND_DESC ( const D3D11_BLEND_DESC & o)

实例化 使用 CD3D11_BLEND_DESC 结构初始化的 CD3D11_BLEND_DESC 结构的新实例。

void CD3D11_BLEND_DESC ( CD3D11_DEFAULT unnamedParam1)

实例化使用默认混合状态值初始化的 CD3D11_BLEND_DESC 结构的新实例。

void ~CD3D11_BLEND_DESC ()

销毁 CD3D11_BLEND_DESC 结构的实例。

注解

下面是 D3D11.h 定义 CD3D11_BLEND_DESC的方式:


struct CD3D11_BLEND_DESC : public D3D11_BLEND_DESC
{
    CD3D11_BLEND_DESC()
    {}
    explicit CD3D11_BLEND_DESC( const D3D11_BLEND_DESC& o ) :
        D3D11_BLEND_DESC( o )
    {}
    explicit CD3D11_BLEND_DESC( CD3D11_DEFAULT )
    {
        AlphaToCoverageEnable = FALSE;
        IndependentBlendEnable = FALSE;
        const D3D11_RENDER_TARGET_BLEND_DESC defaultRenderTargetBlendDesc =
        {
            FALSE,
            D3D11_BLEND_ONE, D3D11_BLEND_ZERO, D3D11_BLEND_OP_ADD,
            D3D11_BLEND_ONE, D3D11_BLEND_ZERO, D3D11_BLEND_OP_ADD,
            D3D11_COLOR_WRITE_ENABLE_ALL,
        };
        for (UINT i = 0; i < D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i)
            RenderTarget[ i ] = defaultRenderTargetBlendDesc;
    }
    ~CD3D11_BLEND_DESC() {}
    operator const D3D11_BLEND_DESC&() const { return *this; }
};

要求

要求
最低受支持的客户端 Windows 7 [桌面应用 |UWP 应用]
最低受支持的服务器 Windows Server 2008 R2 [桌面应用 |UWP 应用]
标头 d3d11.h

另请参阅

CD3D11 帮助程序结构