TextureProcessorOutputFormat Enumeration

Note

This enumeration is available only when developing for Windows.

Specifies the target output (of type SurfaceFormat) of the texture processor. Used by TextureProcessor.TextureFormat.

Namespace: Microsoft.Xna.Framework.Content.Pipeline.Processors
Assembly: Microsoft.Xna.Framework.Content.Pipeline (in microsoft.xna.framework.content.pipeline.dll)

Syntax

public enum TextureProcessorOutputFormat

Members

  Member name Description
Color The SurfaceFormat value, of the input TextureContent object, is converted to Color by the processor. Typically used for 2D graphics and overlays.
DxtCompressed The SurfaceFormat value, of the input TextureContent object, is converted to an appropriate DXT compression by the processor. If the input texture contains fractional alpha values, it is converted to DXT5 format (8 bits per texel); otherwise it is converted to DXT1 (4 bits per texel). This conversion reduces the resource's size on the graphics card. Typically used for 3D textures such as 3D model textures.
NoChange The SurfaceFormat value, of the input TextureContent object, is not changed by the processor. Typically used for textures processed by an external tool.

See Also

Reference

Microsoft.Xna.Framework.Content.Pipeline.Processors Namespace

Platforms

Windows 7, Windows Vista, Windows XP