Microsoft.Xna.Framework.Content.Pipeline.Processors Namespace
Note
This namespace is available only when developing for Windows.
Provides base classes that represent processors used by the XNA Framework Content Pipeline when processing specific game asset types.
Classes
Name | Description | |
---|---|---|
CompiledEffectContent | Represents a compiled Effect. | |
EffectProcessor | Processes a string representation to a platform-specific compiled effect. | |
FontDescriptionProcessor | Provides methods to convert a font description class containing the name and size of a font into SpriteFontContent. | |
FontTextureProcessor | Provides methods to convert a specially marked 2D bitmap into SpriteFontContent. | |
MaterialProcessor | Builds the effects and textures of a MaterialContent object. | |
ModelBoneContent | Stores design-time data for a ModelBone asset. | |
ModelBoneContentCollection | A collection of ModelBoneContent objects. | |
ModelContent | Stores design-time data for a Model asset. | |
ModelMeshContent | Stores design-time data for a ModelMesh asset. | |
ModelMeshContentCollection | A collection of ModelMeshContent objects. | |
ModelMeshPartContent | Stores design-time data for a ModelMeshPart asset. | |
ModelMeshPartContentCollection | Collection of ModelMeshPartContent objects. | |
ModelProcessor | Processes a game asset mesh to a model content that is optimal for runtime. | |
ModelTextureProcessor | Processes textures for 3D models. | |
PassThroughProcessor | Provides an implementation of a no-operation processor that returns an unmodified copy of the input data. | |
SongContent | Represents a processed Song object. | |
SongProcessor | A custom song processor that processes an intermediate AudioContent type. | |
SoundEffectContent | Represents a processed sound effect. | |
SoundEffectProcessor | Provides a custom sound effect processor that processes an intermediate AudioContent type. | |
SpriteFontContent | Provides methods and properties for managing a design-time SpriteFont Class holding packed font data. | |
SpriteTextureProcessor | Processes textures for use as 2D sprites or user interface components. | |
TextureProcessor | Provides methods for processing textures. | |
VertexBufferContent | Provides methods and properties for managing a design-time vertex buffer that holds packed vertex data. | |
VertexDeclarationContent | Provides methods and properties for maintaining the vertex declaration data of a VertexContent. | |
VideoProcessor | Processes videos for playback within a game. |
Enumerations
Name | Description | |
---|---|---|
EffectProcessorDebugMode | Specifies how debugging of effects is to be supported in PIX. | |
MaterialProcessorDefaultEffect | Specifies the default effect type. | |
TextureProcessorOutputFormat | Specifies the target output (of type SurfaceFormat) of the texture processor. |