TextureProcessor.TextureFormat Property
Note
This property is available only when developing for Windows.
Specifies the texture format of outputmaterials. Materials can either be left unchanged from the source asset, converted to a corresponding Color, or compressed using the appropriate DXTCompressed format.
Namespace: Microsoft.Xna.Framework.Content.Pipeline.Processors
Assembly: Microsoft.Xna.Framework.Content.Pipeline (in microsoft.xna.framework.content.pipeline.dll)
Syntax
public virtual TextureProcessorOutputFormat TextureFormat { get; set; }
Property Value
The texture format of the output.
See Also
Reference
TextureProcessor Class
TextureProcessor Members
Microsoft.Xna.Framework.Content.Pipeline.Processors Namespace
Platforms
Windows 7, Windows Vista, Windows XP