MPSCnnKernel.EncodeBatch Метод
Определение
Важно!
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Перегрузки
EncodeBatch(IMTLCommandBuffer, NSArray<MPSImage>)
[Foundation.Export("encodeBatchToCommandBuffer:sourceImages:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.TvOS, 11, 3, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 13, 4, ObjCRuntime.PlatformArchitecture.Arch64, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 11, 3, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual Foundation.NSArray<MetalPerformanceShaders.MPSImage> EncodeBatch(Metal.IMTLCommandBuffer commandBuffer, Foundation.NSArray<MetalPerformanceShaders.MPSImage> sourceImages);
abstract member EncodeBatch : Metal.IMTLCommandBuffer * Foundation.NSArray<MetalPerformanceShaders.MPSImage> -> Foundation.NSArray<MetalPerformanceShaders.MPSImage>
override this.EncodeBatch : Metal.IMTLCommandBuffer * Foundation.NSArray<MetalPerformanceShaders.MPSImage> -> Foundation.NSArray<MetalPerformanceShaders.MPSImage>
Параметры
- commandBuffer
- IMTLCommandBuffer
Возвращаемое значение
- Атрибуты
Применяется к
EncodeBatch(IMTLCommandBuffer, NSArray<MPSImage>, NSArray<MPSImage>)
[Foundation.Export("encodeBatchToCommandBuffer:sourceImages:destinationImages:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.TvOS, 11, 3, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 13, 4, ObjCRuntime.PlatformArchitecture.Arch64, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 11, 3, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual void EncodeBatch(Metal.IMTLCommandBuffer commandBuffer, Foundation.NSArray<MetalPerformanceShaders.MPSImage> sourceImages, Foundation.NSArray<MetalPerformanceShaders.MPSImage> destinationImages);
abstract member EncodeBatch : Metal.IMTLCommandBuffer * Foundation.NSArray<MetalPerformanceShaders.MPSImage> * Foundation.NSArray<MetalPerformanceShaders.MPSImage> -> unit
override this.EncodeBatch : Metal.IMTLCommandBuffer * Foundation.NSArray<MetalPerformanceShaders.MPSImage> * Foundation.NSArray<MetalPerformanceShaders.MPSImage> -> unit
Параметры
- commandBuffer
- IMTLCommandBuffer
- Атрибуты
Применяется к
EncodeBatch(IMTLCommandBuffer, NSArray<MPSImage>, NSArray<MPSState>, NSArray<MPSImage>)
[Foundation.Export("encodeBatchToCommandBuffer:sourceImages:destinationStates:destinationImages:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.TvOS, 11, 3, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 13, 4, ObjCRuntime.PlatformArchitecture.Arch64, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 11, 3, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual void EncodeBatch(Metal.IMTLCommandBuffer commandBuffer, Foundation.NSArray<MetalPerformanceShaders.MPSImage> sourceImages, Foundation.NSArray<MetalPerformanceShaders.MPSState> destinationStates, Foundation.NSArray<MetalPerformanceShaders.MPSImage> destinationImages);
abstract member EncodeBatch : Metal.IMTLCommandBuffer * Foundation.NSArray<MetalPerformanceShaders.MPSImage> * Foundation.NSArray<MetalPerformanceShaders.MPSState> * Foundation.NSArray<MetalPerformanceShaders.MPSImage> -> unit
override this.EncodeBatch : Metal.IMTLCommandBuffer * Foundation.NSArray<MetalPerformanceShaders.MPSImage> * Foundation.NSArray<MetalPerformanceShaders.MPSState> * Foundation.NSArray<MetalPerformanceShaders.MPSImage> -> unit
Параметры
- commandBuffer
- IMTLCommandBuffer
- Атрибуты
Применяется к
EncodeBatch(IMTLCommandBuffer, NSArray<MPSImage>, NSArray<MPSState>, Boolean)
[Foundation.Export("encodeBatchToCommandBuffer:sourceImages:destinationStates:destinationStateIsTemporary:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.TvOS, 11, 3, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 13, 4, ObjCRuntime.PlatformArchitecture.Arch64, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 11, 3, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual Foundation.NSArray<MetalPerformanceShaders.MPSImage> EncodeBatch(Metal.IMTLCommandBuffer commandBuffer, Foundation.NSArray<MetalPerformanceShaders.MPSImage> sourceImages, out Foundation.NSArray<MetalPerformanceShaders.MPSState> outStates, bool isTemporary);
abstract member EncodeBatch : Metal.IMTLCommandBuffer * Foundation.NSArray<MetalPerformanceShaders.MPSImage> * * bool -> Foundation.NSArray<MetalPerformanceShaders.MPSImage>
override this.EncodeBatch : Metal.IMTLCommandBuffer * Foundation.NSArray<MetalPerformanceShaders.MPSImage> * * bool -> Foundation.NSArray<MetalPerformanceShaders.MPSImage>
Параметры
- commandBuffer
- IMTLCommandBuffer
- isTemporary
- Boolean
Возвращаемое значение
- Атрибуты