d3dhal.h header
This header is used by display. For more information, see:
d3dhal.h contains the following programming interfaces:
Callback functions
LPD3DHAL_CONTEXTCREATECB The D3dContextCreate function creates a context. |
LPD3DHAL_CONTEXTDESTROYCB The D3dContextDestroy function deletes the specified context. |
LPD3DHAL_DRAWPRIMITIVES2CB The D3dDrawPrimitives2 function renders primitives and returns the updated render state. |
LPD3DHAL_VALIDATETEXTURESTAGESTATECB The D3dValidateTextureStageState function returns the number of passes where the hardware can perform the blending operations specified in the current state. |
Structures
D3DDEVICEDESC_V1 Obsolete in DirectX 8.0 and later versions; see Remarks. The D3DDEVICEDESC_V1 structure describes the 3D capabilities of a device. |
D3DDEVICEDESC_V2 The D3DDEVICEDESC_V2 structure contains fields that are already reported in the D3DHAL_D3DEXTENDEDCAPS structure when responding to the GUID_D3DExtendedCaps GUID in DdGetDriverInfo. |
D3DDEVICEDESC_V3 The D3DDEVICEDESC_V3 structure contains fields that are already reported in the D3DHAL_D3DEXTENDEDCAPS structure when responding to the GUID_D3DExtendedCaps GUID in DdGetDriverInfo. |
D3DHAL_CALLBACKS D3DHAL_CALLBACKS is one of several callback structures that describe the Direct3D support provided by the driver. |
D3DHAL_CALLBACKS3 D3DHAL_CALLBACKS3 is one of several callback structures that describe the Direct3D support provided by the driver. |
D3DHAL_CLIPPEDTRIANGLEFAN The D3DHAL_CLIPPEDTRIANGLEFAN structure is used by the D3dDrawPrimitives2 callback function to render clipped triangle fans. |
D3DHAL_CONTEXTCREATEDATA The D3DHAL_CONTEXTCREATEDATA structure contains all of the information that the D3dContextCreate function requires to create a new context. |
D3DHAL_CONTEXTDESTROYDATA The D3DHAL_CONTEXTDESTROYDATA structure contains the information that the D3dContextDestroy function requires to delete a context. |
D3DHAL_D3DEXTENDEDCAPS D3DHAL_D3DEXTENDEDCAPS describes additional 3D capabilities of the driver. |
D3DHAL_DP2ADDDIRTYBOX DirectX 8.1 and later versions only. D3DHAL_DP2ADDDIRTYBOX is used to specify that a portion of a 3D resource--a volume texture--was dirtied in system memory. Therefore, this volume must be reloaded into video memory before being used. |
D3DHAL_DP2ADDDIRTYRECT DirectX 8.1 and later versions only. D3DHAL_DP2ADDDIRTYRECT is used to specify that a portion of a 2D resource--a 2D texture or cube texture--was dirtied in system memory. Therefore, this 2D texture must be reloaded into video memory before being used. |
D3DHAL_DP2BLT DirectX 9.0 and later versions only. D3DHAL_DP2BLT is used for two dimensional surface blts when D3dDrawPrimitives2 responds to the D3DDP2OP_BLT command token. |
D3DHAL_DP2BUFFERBLT DirectX 8.0 and later versions only. D3DHAL_DP2BUFFERBLT is used for vertex or index buffer blts when D3dDrawPrimitives2 responds to the D3DDP2OP_BUFFERBLT command token. |
D3DHAL_DP2CLEAR D3DHAL_DP2CLEAR contains all of the information that the driver needs to perform hardware-assisted clearing on the rendering target, depth buffer or stencil buffer. |
D3DHAL_DP2COLORFILL DirectX 9.0 and later versions only. D3DHAL_DP2COLORFILL is used for color-fill operations when D3dDrawPrimitives2 responds to the D3DDP2OP_COLORFILL command token. |
D3DHAL_DP2COMMAND One or more D3DHAL_DP2COMMAND structures are parsed from the command buffer by the D3dDrawPrimitives2 callback, which uses the information it receives to draw one or more primitives. |
D3DHAL_DP2CREATELIGHT The D3DHAL_DP2CREATELIGHT structure is used to create a light for D3dDrawPrimitives2. |
D3DHAL_DP2CREATEPIXELSHADER DirectX 8.0 and later versions only. The D3DHAL_DP2CREATEPIXELSHADER structure is used to create a pixel shader when a D3DDP2OP_CREATEPIXELSHADER opcode is received by D3dDrawPrimitives2. |
D3DHAL_DP2CREATEQUERY The D3DHAL_DP2CREATEQUERY structure is used by the D3dDrawPrimitives2 callback function to create resources for queries. |
D3DHAL_DP2CREATEVERTEXSHADER DirectX 8.0 and later versions only. The D3DHAL_DP2CRED3dDrawPrimitives2ATEVERTEXSHADER structure is used to create a vertex shader when a D3DDP2OP_CREATEVERTEXSHADER opcode is received by . |
D3DHAL_DP2CREATEVERTEXSHADERDECL DirectX 9.0 and later versions only. The D3DHAL_DP2CREATEVERTEXSHADERDECL structure is used to create a vertex shader declaration when a D3DDP2OP_CREATEVERTEXSHADERDECL opcode is received by D3dDrawPrimitives2. |
D3DHAL_DP2CREATEVERTEXSHADERFUNC DirectX 9.0 and later versions only. The D3DHAL_DP2CREATEVERTEXSHADERFUNC structure is used to create a vertex shader code object when a D3DDP2OP_CREATEVERTEXSHADERFUNC opcode is received by D3dDrawPrimitives2. |
D3DHAL_DP2DELETEQUERY The D3DHAL_DP2DELETEQUERY structure is used by the D3dDrawPrimitives2 callback function to release resources for queries. |
D3DHAL_DP2DRAWINDEXEDPRIMITIVE The D3DHAL_DP2DRAWINDEXEDPRIMITIVE structure is used by the D3dDrawPrimitives2 callback function to render a primitive using vertex indices. |
D3DHAL_DP2DRAWINDEXEDPRIMITIVE2 The D3DHAL_DP2DRAWINDEXEDPRIMITIVE2 structure is used by the D3dDrawPrimitives2 callback function to render a primitive using vertex indices. |
D3DHAL_DP2DRAWPRIMITIVE DirectX 8.0 and later versions only. D3DHAL_DRAWPRIMITIVE is parsed from the command buffer by the D3dDrawPrimitives2 callback when the D3DHAL_DP2COMMAND structure's bCommand member is set to D3DDP2OP_DRAWPRIMITIVE, and is used to render a primitive. |
D3DHAL_DP2DRAWPRIMITIVE2 DirectX 8.0 and later versions only. D3DHAL_DRAWPRIMITIVE2 is parsed from the command buffer by the D3dDrawPrimitives2 callback when the D3DHAL_DP2COMMAND structure's bCommand member is set to D3DDP2OP_DRAWPRIMITIVE2, and is used to render a primitive. |
D3DHAL_DP2DRAWRECTPATCH The D3DHAL_DP2DRAWRECTPATCH structure is used by the D3dDrawPrimitives2 callback function to render a rectangular patch. |
D3DHAL_DP2DRAWTRIPATCH The D3DHAL_DP2DRAWTRIPATCH structure is used by the D3dDrawPrimitives2 callback function to render a triangular patch. |
D3DHAL_DP2EXT The D3DHAL_DP2EXT structure's use has yet to be defined. |
D3DHAL_DP2GENERATEMIPSUBLEVELS DirectX 9.0 and later versions only. The D3DHAL_DP2GENERATEMIPSUBLEVELS structure is used to inform the driver to automatically generate the sublevels of a given MIP-map texture using a given filter type. |
D3DHAL_DP2INDEXEDLINELIST D3DHAL_DP2INDEXEDLINELIST is parsed from the command buffer by the D3dDrawPrimitives2 callback when the D3DHAL_DP2COMMAND structure's bCommand member is set to D3DDP2OP_INDEXEDLINELIST, and is used to render the lines using vertex indices. |
D3DHAL_DP2INDEXEDLINESTRIP D3DHAL_DP2INDEXEDLINESTRIP is parsed from the command buffer by the D3dDrawPrimitives2 callback when the D3DHAL_DP2COMMAND structure's bCommand member is set to D3DDP2OP_INDEXEDLINESTRIP, and is used to render a sequence of connected line segments using vertex indices. |
D3DHAL_DP2INDEXEDTRIANGLEFAN D3DHAL_DP2INDEXEDTRIANGLEFAN is parsed from the command buffer by the D3dDrawPrimitives2 callback when the D3DHAL_DP2COMMAND structure's bCommand member is set to D3DDP2OP_INDEXEDTRIANGLEFAN, and is used to render a sequence of connected triangles using vertex indices. All of the triangles share a common vertex. |
D3DHAL_DP2INDEXEDTRIANGLELIST One or more D3DHAL_DP2INDEXEDTRIANGLELIST structures are parsed from the command buffer by the D3dDrawPrimitives2 callback when the D3DHAL_DP2COMMAND structure's bCommand member is set to D3DDP2OP_INDEXEDTRIANGLELIST, and are used to render a sequence of unconnected triangles using vertex indices. |
D3DHAL_DP2INDEXEDTRIANGLELIST2 One or more D3DHAL_DP2INDEXEDTRIANGLELIST2 structures are parsed from the command buffer by the D3dDrawPrimitives2 callback when the D3DHAL_DP2COMMAND structure's bCommand member is set to D3DDP2OP_INDEXEDTRIANGLELIST2, and are used to render a sequence of unconnected triangles using vertex indices. |
D3DHAL_DP2INDEXEDTRIANGLESTRIP One or more D3DHAL_DP2INDEXEDTRIANGLESTRIP structures are parsed from the command buffer by the D3dDrawPrimitives2 callback when the D3DHAL_DP2COMMAND structure's bCommand member is set to D3DDP2OP_INDEXEDTRIANGLESTRIP, and are used to render strips of connected triangles using vertex indices. |
D3DHAL_DP2ISSUEQUERY The D3DHAL_DP2ISSUEQUERY structure is used by the D3dDrawPrimitives2 callback function to query for various types of information. |
D3DHAL_DP2LINELIST One D3DHAL_DP2LINELIST structure is parsed from the command buffer by the D3dDrawPrimitives2 callback when the D3DHAL_DP2COMMAND structure's bCommand member is set to D3DDP2OP_LINELIST, and is used to render unconnected line segments. |
D3DHAL_DP2LINESTRIP One D3DHAL_DP2LINESTRIP structure is parsed from the command buffer by the D3dDrawPrimitives2 callback when the D3DHAL_DP2COMMAND structure's bCommand member is set to D3DDP2OP_LINESTRIP, and is used to render the specified connected line segments. |
D3DHAL_DP2MULTIPLYTRANSFORM DirectX 8.0 and later versions only. The D3DHAL_DP2MULTIPLYTRANSFORM structure is used to modify the transform matrix for D3dDrawPrimitives2. |
D3DHAL_DP2PIXELSHADER DirectX 8.0 and later versions only. The D3DHAL_DP2PIXELSHADER structure is used to set the current pixel shader, or delete a pixel shader, depending on the opcode received (D3DDP2OP_SETPIXELSHADER or D3DDP2OP_DELETEPIXELSHADER) by D3dDrawPrimitives2. |
D3DHAL_DP2POINTS One or more D3DHAL_DP2POINTS structures are parsed from the command buffer by the D3dDrawPrimitives2 callback when the D3DHAL_DP2COMMAND structure's bCommand member is set to D3DDP2OP_POINTS, and are used to render the specified points. |
D3DHAL_DP2RENDERSTATE One or more D3DHAL_DP2RENDERSTATE structures are parsed from the command buffer by the D3dDrawPrimitives2 callback when the D3DHAL_DP2COMMAND structure's bCommand member is set to D3DDP2OP_RENDERSTATE, and are used to set the appropriate render state. |
D3DHAL_DP2RESPONSE The D3DHAL_DP2RESPONSE structure is returned by the D3dDrawPrimitives2 callback and specifies the availability of responses to previously issued queries. |
D3DHAL_DP2RESPONSEQUERY The D3DHAL_DP2RESPONSEQUERY structure is returned by the D3dDrawPrimitives2 callback and specifies the availability of responses to previously issued queries. |
D3DHAL_DP2SETCLIPPLANE The D3DHAL_SETCLIPPLANE structure allows user defined clip planes to be used in world space. |
D3DHAL_DP2SETDEPTHSTENCIL DirectX 9.0 and later versions only. The D3DHAL_DP2SETDEPTHSTENCIL structure is used to map a new depth buffer in the driver's current context when the D3DDP2OP_SETDEPTHSTENCIL operation code is received by D3dDrawPrimitives2. |
D3DHAL_DP2SETINDICES DirectX 8.0 and later versions only. The D3DHAL_DP2SETINDICES structure is used to set the current index buffer for D3dDrawPrimitives2. |
D3DHAL_DP2SETLIGHT The D3DHAL_DP2SETLIGHT structure allows lights to be set for D3dDrawPrimitives2. |
D3DHAL_DP2SETPALETTE The D3DHAL_DP2SETPALETTE structure is used to associate a palette with a texture when a driver responds to D3DDP2OP_SETPALETTE in D3dDrawPrimitives2. |
D3DHAL_DP2SETPIXELSHADERCONST DirectX 8.0 and later versions only. The D3DHAL_DP2SETPIXELSHADERCONST structure is used to set one or more of the pixel shader constant registers when the D3DDP2OP_SETPIXELSHADERCONST opcode is received by D3dDrawPrimitives2. |
D3DHAL_DP2SETPRIORITY The D3DHAL_DP2SETPRIORITY structure is used to inform the driver of the priority of the texture specified by the handle dwDDDestSurface. |
D3DHAL_DP2SETRENDERTARGET The D3DHAL_DP2SETRENDERTARGET structure is used with the D3DDP2OP_SETRENDERTARGET opcode to map a new rendering target surface and depth buffer in the current context. |
D3DHAL_DP2SETRENDERTARGET2 The D3DHAL_DP2SETRENDERTARGET2 structure is used with the D3DDP2OP_SETRENDERTARGET2 opcode to map a portion of a rendering target surface and depth buffer in the current context. |
D3DHAL_DP2SETSTREAMSOURCE DirectX 8.0 and later versions only. The D3DHAL_DP2SETSTREAMSOURCE structure is used to bind a vertex stream source to a vertex buffer for D3dDrawPrimitives2. |
D3DHAL_DP2SETSTREAMSOURCE2 DirectX 9.0 and later versions only. The D3DHAL_DP2SETSTREAMSOURCE2 structure is used to bind a portion of a vertex stream source to a vertex buffer for D3dDrawPrimitives2. |
D3DHAL_DP2SETSTREAMSOURCEFREQ DirectX 9.0 and later versions only. The D3DHAL_DP2SETSTREAMSOURCEFREQ structure is used to set the frequency divisor of a stream source that is bound to a vertex buffer for D3dDrawPrimitives2. |
D3DHAL_DP2SETSTREAMSOURCEUM DirectX 8.0 and later versions only. The D3DHAL_DP2SETSTREAMSOURCEUM structure is used to bind a vertex stream source to a user memory buffer for D3dDrawPrimitives2. |
D3DHAL_DP2SETTEXLOD The D3DHAL_DP2SETTEXLOD structure is used to set the level of detail (LOD) for MIP maps when the D3DDP2OP_SETTEXLOD command is sent to D3dDrawPrimitives2. |
D3DHAL_DP2SETTRANSFORM D3DHAL_DP2SETTRANSFORM structure is used to specify the transform state and matrix for D3dDrawPrimitives2. |
D3DHAL_DP2SETVERTEXSHADERCONST DirectX 8.0 and later versions only. The D3DHAL_DP2SETVERTEXSHADERCONST structure is used to set one or more of the vertex shader constant registers when the D3DDP2OP_SETVERTEXSHADERCONST opcode is received by D3dDrawPrimitives2. |
D3DHAL_DP2STARTVERTEX A D3DHAL_DP2STARTVERTEX structure follows certain D3DHAL_DP2COMMAND structures in the command buffer, and indicates the offset in the vertex buffer for the first vertex to use in D3dDrawPrimitives2. |
D3DHAL_DP2STATESET The D3DHAL_DP2STATESET structure is used to inform the driver about stateset operations to perform. |
D3DHAL_DP2SURFACEBLT DirectX 9.0 and later versions only. D3DHAL_DP2SURFACEBLT is used for two dimensional system memory to video memory surface blts when D3dDrawPrimitives2 responds to the D3DDP2OP_SURFACEBLT command token. |
D3DHAL_DP2TEXBLT The D3DHAL_DP2TEXBLT structure is used for texture blts when D3dDrawPrimitives2 responds to the D3DDP2OP_TEXBLT command token. |
D3DHAL_DP2TEXTURESTAGESTATE One or more D3DHAL_DP2TEXTURESTAGESTATE structures are parsed from the command buffer by the D3dDrawPrimitives2 callback when the D3DHAL_DP2COMMAND structure's bCommand member is set to D3DDP2OP_TEXTURESTAGESTATE, and are used to set the appropriate texture stage state. |
D3DHAL_DP2TRIANGLEFAN One D3DHAL_DP2TRIANGLEFAN structure is parsed from the command buffer by the D3dDrawPrimitives2 callback when the D3DHAL_DP2COMMAND structure's bCommand member is set to D3DDP2OP_TRIANGLEFAN, and is used to render a triangle fan. |
D3DHAL_DP2TRIANGLEFAN_IMM One D3DHAL_DP2TRIANGLEFAN_IMM structure is parsed from the command buffer by the D3dDrawPrimitives2 callback when the D3DHAL_DP2COMMAND structure's bCommand member is set to D3DDP2OP_TRIANGLEFAN_IMM, and is used to render a triangle fan. |
D3DHAL_DP2TRIANGLELIST One D3DHAL_DP2TRIANGLELIST structure is parsed from the command buffer by the D3dDrawPrimitives2 callback when the D3DHAL_DP2COMMAND structure's bCommand member is set to D3DDP2OP_TRIANGLELIST, and is used to render the specified unconnected triangles. |
D3DHAL_DP2TRIANGLESTRIP One D3DHAL_DP2TRIANGLESTRIP structure is parsed from the command buffer by the D3dDrawPrimitives2 callback when the D3DHAL_DP2COMMAND structure's bCommand member is set to D3DDP2OP_TRIANGLESTRIP, and is used to render the specified connected triangle strip. |
D3DHAL_DP2UPDATEPALETTE The D3DHAL_DP2UPDATEPALETTE structure alters the palette that is used for palletized textures. |
D3DHAL_DP2VERTEXSHADER DirectX 8.0 and later versions only. The D3DHAL_DP2VERTEXSHADER structure sets the current vertex shader, or deletes a vertex shader, depending on the opcode received (D3DDP2OP_SETVERTEXSHADER or D3DDP2OP_DELETEVERTEXSHADER) by D3dDrawPrimitives2. |
D3DHAL_DP2VIEWPORTINFO The D3DHAL_DP2VIEWPORTINFO structure is used to inform guard-band aware drivers of the view clipping rectangle. The clipping rectangle is specified by the members dwX, dwY, dwWidth and dwHeight. |
D3DHAL_DP2VOLUMEBLT DirectX 8.0 and later versions only. The D3DHAL_DP2VOLUMEBLT structure is used for volume texture blts when D3dDrawPrimitives2 responds to the D3DDP2OP_VOLUMEBLT command token. |
D3DHAL_DP2WINFO The D3DHAL_DP2WINFO structure is used to inform the driver of the w-range to be used for w-buffering. |
D3DHAL_DP2ZRANGE The D3DHAL_DP2ZRANGE structure specifies z-range minimum and maximum in D3dDrawPrimitives2. |
D3DHAL_DRAWPRIMITIVES2DATA The D3DHAL_DRAWPRIMITIVES2DATA structure contains the information required by the D3dDrawPrimitives2 function to render primitives. |
D3DHAL_GLOBALDRIVERDATA The D3DHAL_GLOBALDRIVERDATA structure specifies the 3D capabilities of the driver and its device. |
D3DHAL_VALIDATETEXTURESTAGESTATEDATA The D3DHAL_VALIDATETEXTURESTAGESTATEDATA structure contains the information required for the driver to determine and return its ability to support multitexturing using the current state. |
DD_DEFERRED_AGP_AWARE_DATA DirectX 8.0 and later versions and NT-based operating systems only. DD_DEFERRED_AGP_AWARE_DATA is the data structure pointed to by the lpvData field of DD_GETDRIVERINFODATA for D3DGDI2_TYPE_DEFERRED_AGP_AWARE notifications. |
DD_DXVERSION DirectX 8.0 and later versions only. DD_DXVERSION describes the current DirectX runtime version. |
DD_FREE_DEFERRED_AGP_DATA DirectX 8.0 and later versions and NT-based operating systems only. DD_FREE_DEFERRED_AGP_DATA is the data structure pointed to by the lpvData field of DD_GETDRIVERINFODATA for D3DGDI2_TYPE_DEFER_AGP_FREES and D3DGDI2_TYPE_FREE_DEFERRED_AGP notifications. |
DD_GETADAPTERGROUPDATA DirectX 9.0 and later versions only. DD_GETADAPTERGROUPDATA is the data structure pointed to by the lpvData field of DD_GETDRIVERINFODATA for DD_GETDRIVERINFO2DATA queries with the type D3DGDI2_TYPE_GETADAPTERGROUP. |
DD_GETD3DQUERYCOUNTDATA DirectX 9.0 and later versions only. DD_GETD3DQUERYCOUNTDATA is the data structure pointed to by the lpvData field of DD_GETDRIVERINFODATA for DD_GETDRIVERINFO2DATA queries with the type D3DGDI2_TYPE_GETD3DQUERYCOUNT. |
DD_GETD3DQUERYDATA DirectX 9.0 and later versions only. DD_GETD3DQUERYDATA is the data structure pointed to by the lpvData field of DD_GETDRIVERINFODATA for DD_GETDRIVERINFO2DATA queries with the type D3DGDI2_TYPE_GETD3DQUERY. |
DD_GETDDIVERSIONDATA DirectX 9.0 and later versions only. DD_GETDDIVERSIONDATA is the data structure pointed to by the lpvData field of DD_GETDRIVERINFODATA for DD_GETDRIVERINFO2DATA queries with the type D3DGDI2_TYPE_GETDDIVERSION. |
DD_GETDRIVERINFO2DATA DirectX 8.0 and later versions only. DD_GETDRIVERINFO2DATA is passed in the lpvData member of the DD_GETDRIVERINFODATA structure when GUID_GetDriverInfo2 is specified in the guidInfo member of DD_GETDRIVERINFODATA in a DdGetDriverInfo call. |
DD_GETEXTENDEDMODECOUNTDATA DirectX 9.0 and later versions only. DD_GETEXTENDEDMODECOUNTDATA is the data structure pointed to by the lpvData field of DD_GETDRIVERINFODATA for DD_GETDRIVERINFO2DATA queries with the type D3DGDI2_TYPE_GETEXTENDEDMODECOUNT. |
DD_GETEXTENDEDMODEDATA DirectX 9.0 and later versions only. DD_GETEXTENDEDMODEDATA is the data structure pointed to by the lpvData field of DD_GETDRIVERINFODATA for DD_GETDRIVERINFO2DATA queries with the type D3DGDI2_TYPE_GETEXTENDEDMODE. |
DD_GETFORMATCOUNTDATA DirectX 8.0 and later versions only. DD_GETFORMATCOUNTDATA is the data structure pointed to by the lpvData field of DD_GETDRIVERINFODATA for DD_GETDRIVERINFO2DATA queries with the type D3DGDI2_TYPE_GETFORMATCOUNT. |
DD_GETFORMATDATA DD_GETFORMATDATA is the data structure pointed to by the lpvData field of DD_GETDRIVERINFODATA for DD_GETDRIVERINFO2DATA queries with the type D3DGDI2_TYPE_GETFORMAT. |
DD_MULTISAMPLEQUALITYLEVELSDATA DirectX 9.0 and later versions only. DD_MULTISAMPLEQUALITYLEVELSDATA is the data structure pointed to by the lpvData field of DD_GETDRIVERINFODATA for DD_GETDRIVERINFO2DATA queries with the type D3DGDI2_TYPE_GETMULTISAMPLEQUALITYLEVELS. |
Enumerations
D3DHAL_DP2OPERATION The D3DHAL_DP2OPERATION enumerated type specifies the D3dDrawPrimitives2 operation in the bCommand member of the D3DHAL_DP2COMMAND structure. |