D3DHAL_DP2GENERATEMIPSUBLEVELS structure (d3dhal.h)
DirectX 9.0 and later versions only.
The D3DHAL_DP2GENERATEMIPSUBLEVELS structure is used to inform the driver to automatically generate the sublevels of a given MIP-map texture using a given filter type.
Syntax
typedef struct _D3DHAL_DP2GENERATEMIPSUBLEVELS {
DWORD hSurface;
D3DTEXTUREFILTERTYPE Filter;
} D3DHAL_DP2GENERATEMIPSUBLEVELS;
Members
hSurface
Specifies the surface handle used in the generation.
Filter
Specifies the filter type used in the generation.
Remarks
To generate the sublevels of a MIP-map texture, the driver receives a D3DDP2OP_GENERATEMIPSUBLEVELS command along with a D3DHAL_DP2GENERATEMIPSUBLEVELS structure. For more information about automatically generating the sublevels of MIP-map textures, see Generating Sublevels of MIP Map Textures.
Requirements
Requirement | Value |
---|---|
Header | d3dhal.h (include D3dhal.h) |
See also
D3DDP2OP_GENERATEMIPSUBLEVELS