PFND3D11_1DDI_RESOURCECOPYREGION callback function (d3d10umddi.h)
Copies a source subresource region to a location on a destination subresource.
Syntax
PFND3D11_1DDI_RESOURCECOPYREGION Pfnd3d111DdiResourcecopyregion;
void Pfnd3d111DdiResourcecopyregion(
D3D10DDI_HDEVICE unnamedParam1,
D3D10DDI_HRESOURCE unnamedParam2,
UINT unnamedParam3,
UINT unnamedParam4,
UINT unnamedParam5,
UINT unnamedParam6,
D3D10DDI_HRESOURCE unnamedParam7,
UINT unnamedParam8,
const D3D10_DDI_BOX *unnamedParam9,
[in] UINT CopyFlags
)
{...}
Parameters
unnamedParam1
hDevice [in]
A handle to the display device (graphics context).
unnamedParam2
hDstResource [in]
A handle to the destination resource to copy to.
unnamedParam3
DstSubresource [in]
An index that indicates the destination subresource to copy to.
unnamedParam4
DstX [in]
The x-coordinate of the destination subresource.
unnamedParam5
DstY [in]
The y-coordinate of the destination subresource. For one-dimensional (1-D) subresources, DstY is set to zero.
unnamedParam6
DstZ [in]
The z-coordinate of the destination subresource. For one-dimensional (1-D) and two-dimensional (2-D) subresources, DstZ is set to zero.
unnamedParam7
hSrcResource [in]
A handle to the source resource to copy from.
unnamedParam8
SrcSubresource [in]
An index that indicates the source subresource to copy from.
unnamedParam9
pSrcBox [in, optional]
A pointer to a D3D10_DDI_BOX structure that specifies a box that fits on either the source or destination subresource. If pSrcBox is NULL, the driver should copy the entire source subresource to the destination.
If the members of the D3D10_DDI_BOX structure are such that left>=right, top>=bottom, or front>=back, then pSrcBox is considered empty, and ResourceCopyRegion(D3D11_1) must not perform any copy operation.
[in] CopyFlags
A value that specifies characteristics of copy operation as a bitwise OR of the values in the D3D11_1_DDI_COPY_FLAGS enumeration type.
Return value
None
Remarks
The driver can use the pfnSetErrorCb callback function to set an error code.
The Microsoft Direct3D runtime calls the user-mode display driver's ResourceCopyRegion(D3D11_1) function to inform the driver to copy from the specified source subresource region to a location on the specified destination subresource. The source and destination subresources can be the same subresource of the same resource. Both source and destination resources must be the same type of resource and must have format types (DXGI_FORMAT-typed values) that are convertible to each other.
For buffers, all the coordinates must be in bytes; whereas for textures, all the coordinates must be in pixels. The box that the pSrcBox parameter points to must not extend over the edges of the source subresource region or the destination subresource. The source and the destination resource must not be currently mapped. In addition, the resource creation flags restrict whether the resource can participate in the copy operation.
The driver should not encounter any error, except for D3DDDIERR_DEVICEREMOVED. Therefore, if the driver passes any error, except for D3DDDIERR_DEVICEREMOVED, in a call to the pfnSetErrorCb function, the Direct3D runtime will determine that the error is critical. Even if the device was removed, the driver is not required to return D3DDDIERR_DEVICEREMOVED; however, if device removal interfered with the operation of (which typically should not happen), the driver can return D3DDDIERR_DEVICEREMOVED.
The driver can implement a ResourceCopyRegion(D3D11_1) function that can contain a switch statement to process copying and conversion. That is, the driver can implement one ResourceCopyRegion(D3D11_1) and can set the pfnResourceConvertRegion member of the D3D11_1DDI_DEVICEFUNCS structure to point to ResourceCopyRegion(D3D11_1) along with the pfnResourceCopyRegion member of D3D11_1DDI_DEVICEFUNCS. However, to improve performance, the driver can implement separate ResourceCopyRegion(D3D11_1) and ResourceConvertRegion(D3D11_1) functions.
The following sections list conditions for copying and converting:
Copying
For copying, ResourceCopyRegion(D3D11_1) ensures that the source and destination resources were created through the driver's CreateResource(D3D11) function with the following conditions:
- The destination resource was not created with the D3D10_DDI_USAGE_IMMUTABLE value set in the Usage member of the D3D11DDIARG_CREATERESOURCE structure.
- If either the source or destination resource has the D3D10_DDI_BIND_DEPTH_STENCIL bit set in the BindFlags member of the D3D10DDIARG_CREATERESOURCE or is a multi-sampled resource, ResourceCopyRegion(D3D11_1) verifies that the pSrcBox parameter is NULL, while the DstX, DstY, and DstZ parameters are 0.
- The subresource indices are in range.
- Alignment restrictions apply to coordinates.
- The source and destination resources are not part of the exact same subresource.
- Each source and destination resource format that is specified in the Format member of D3D11DDIARG_CREATERESOURCE is in the same typeless group.
- The source and destination resources must have the same number of samples and quality levels; except for single-sampled resources, which must only have the same number of samples.
Converting
For conversion, ResourceCopyRegion(D3D11_1) ensures that the source and destination resources were created through the driver's CreateResource(D3D11) function with the following conditions:
- The destination resource was not created with the D3D10_DDI_USAGE_IMMUTABLE value set in the Usage member of the D3D11DDIARG_CREATERESOURCE structure.
- If either the source or destination resource has the D3D10_DDI_BIND_DEPTH_STENCIL bit set in the BindFlags member of D3D11DDIARG_CREATERESOURCE or is a multi-sampled resource, ResourceCopyRegion(D3D11_1) verifies that the pSrcBox parameter is NULL, while the DstX, DstY, and DstZ parameters are 0.
- The subresource indices are in range.
- Alignment restrictions apply to coordinates.
- The source and destination resources are not part of the exact same subresource.
- Each source and destination resource format that is specified in the Format member of D3D11DDIARG_CREATERESOURCE is in the same typeless group.
- Each source and destination resource format that is specified in the Format member of D3D11DDIARG_CREATERESOURCE supports the appropriate conversion operation.
- The source and destination resources must have the same number of samples and quality levels; except for single-sampled resources, which must only have the same number of samples.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 8 |
Minimum supported server | Windows Server 2012 |
Target Platform | Desktop |
Header | d3d10umddi.h (include D3d10umddi.h) |