D3D10_DDI_BOX structure (d3d10umddi.h)
The D3D10_DDI_BOX structure describes a volume.
Syntax
typedef struct D3D10_DDI_BOX {
[in] LONG left;
[in] LONG top;
LONG front;
[in] LONG right;
[in] LONG bottom;
[in] LONG back;
} D3D10_DDI_BOX;
Members
[in] left
The position of the left side of the box on the x-axis.
[in] top
The position of the top of the box on the y-axis.
front
[in] The position of the front of the box on the z-axis.
[in] right
The position of the right side of the box on the x-axis. Note that the width of the volume equals the value in the right member minus the value in the left member (that is, width = right – left).
[in] bottom
The position of the bottom of the box on the y-axis. Note that the height of the volume equals the value in the bottom member minus the value in the top member (that is, height = bottom – top).
[in] back
The position of the back of the box on the z-axis. Note that the depth of the volume equals the value in the back member minus the value in the front member (that is, depth = back – front).
Requirements
Requirement | Value |
---|---|
Minimum supported client | Available in Windows Vista and later versions of the Windows operating systems. |
Header | d3d10umddi.h (include D3d10umddi.h) |