PoseExtensions.Multiply 메서드
정의
중요
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오버로드
Multiply(Pose, Pose) | |
Multiply(Pose, Vector3) |
Multiply(Pose, Pose)
public static UnityEngine.Pose Multiply (this UnityEngine.Pose lhs, UnityEngine.Pose rhs);
static member Multiply : UnityEngine.Pose * UnityEngine.Pose -> UnityEngine.Pose
<Extension()>
Public Function Multiply (lhs As Pose, rhs As Pose) As Pose
매개 변수
- lhs
- UnityEngine.Pose
- rhs
- UnityEngine.Pose
반환
UnityEngine.Pose
적용 대상
Multiply(Pose, Vector3)
public static UnityEngine.Vector3 Multiply (this UnityEngine.Pose pose, UnityEngine.Vector3 position);
static member Multiply : UnityEngine.Pose * UnityEngine.Vector3 -> UnityEngine.Vector3
<Extension()>
Public Function Multiply (pose As Pose, position As Vector3) As Vector3
매개 변수
- pose
- UnityEngine.Pose
- position
- UnityEngine.Vector3
반환
UnityEngine.Vector3