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SpriteBatch.Begin Method (SpriteBlendMode, SpriteSortMode, SaveStateMode, Matrix)

Prepares the graphics device for drawing sprites with specified blending, sorting, and render state options.

Namespace: Microsoft.Xna.Framework.Graphics
Assembly: Microsoft.Xna.Framework (in microsoft.xna.framework.dll)

Syntax

public void Begin (
         SpriteBlendMode blendMode,
         SpriteSortMode sortMode,
         SaveStateMode stateMode,
         Matrix transformMatrix
)

Parameters

  • blendMode
    Blending options to use when rendering.
  • sortMode
    Sorting options to use when rendering.
  • stateMode
    Rendering state options.
  • transformMatrix
    A matrix to apply to position, rotation, scale, and depth data passed to Draw.

Remarks

This method must be called before any calls to Draw. When all the sprites have been drawn, call End.

Begin sets the following render states:

Begin sets the following sampler states:

If Begin is called with SaveStateMode set to None, then these states must be reset by the caller if they are used elsewhere. Calling Begin with SaveStateMode set to SaveState will reset these values properly, but may adversely affect performance.

Use transformMatrix to apply the same transformation to all sprites drawn by this SpriteBatch. This matrix can be any combination of translation, scaling, or rotation operations. This matrix is applied to the position, rotation, scale, and depth values provided to Draw.

See Also

Tasks

How to: Draw a Sprite

Concepts

2D Graphics Overview

Reference

SpriteBatch Class
SpriteBatch Members
Microsoft.Xna.Framework.Graphics Namespace

Platforms

Xbox 360, Windows XP SP2, Windows Vista