SpriteBatch.Draw Method
Adds a sprite to the batch of sprites to be rendered.
Overload List
Name | Description |
---|---|
SpriteBatch.Draw (Texture2D, Rectangle, Color) | Adds a sprite to the batch of sprites to be rendered, specifying the texture, destination rectangle, and color tint. |
SpriteBatch.Draw (Texture2D, Rectangle, Nullable<Rectangle>, Color) | Adds a sprite to the batch of sprites to be rendered, specifying the texture, destination and source rectangles, and color tint. |
SpriteBatch.Draw (Texture2D, Rectangle, Nullable<Rectangle>, Color, Single, Vector2, SpriteEffects, Single) | Adds a sprite to the batch of sprites to be rendered, specifying the texture, destination and source rectangles, color tint, rotation, origin, effects, and sort depth. |
SpriteBatch.Draw (Texture2D, Vector2, Color) | Adds a sprite to the batch of sprites to be rendered, specifying the texture, screen position, and color tint. |
SpriteBatch.Draw (Texture2D, Vector2, Nullable<Rectangle>, Color) | Adds a sprite to the batch of sprites to be rendered, specifying the texture, screen position, source rectangle, and color tint. |
SpriteBatch.Draw (Texture2D, Vector2, Nullable<Rectangle>, Color, Single, Vector2, Single, SpriteEffects, Single) | Adds a sprite to the batch of sprites to be rendered, specifying the texture, screen position, optional source rectangle, color tint, rotation, origin, scale, effects, and sort depth. |
SpriteBatch.Draw (Texture2D, Vector2, Nullable<Rectangle>, Color, Single, Vector2, Vector2, SpriteEffects, Single) | Adds a sprite to the batch of sprites to be rendered, specifying the texture, screen position, source rectangle, color tint, rotation, origin, scale, effects, and sort depth. |
See Also
Tasks
Concepts
Reference
SpriteBatch Class
SpriteBatch Members
Microsoft.Xna.Framework.Graphics Namespace