SpriteBatch.Begin Method (SpriteBlendMode, SpriteSortMode, SaveStateMode)
Prepares the graphics device for drawing sprites with specified blending, sorting, and render state options.
Namespace: Microsoft.Xna.Framework.Graphics
Assembly: Microsoft.Xna.Framework (in microsoft.xna.framework.dll)
Syntax
public void Begin (
SpriteBlendMode blendMode,
SpriteSortMode sortMode,
SaveStateMode stateMode
)
Parameters
- blendMode
Blending options to use when rendering. - sortMode
Sorting options to use when rendering. - stateMode
Rendering state options.
Exceptions
Exception type | Condition |
---|---|
InvalidOperationException | Begin has been called before calling End after the last call to Begin. Begin cannot be called again until End has been successfully called. |
Remarks
This method must be called before any calls to Draw. When all the sprites have been drawn, call End.
Begin sets the following render states:
- CullMode
- DepthBufferEnable
- AlphaBlendEnable
- AlphaTestEnable
- AlphaBlendOperation
- SourceBlend
- DestinationBlend
- SeparateAlphaBlendEnabled
- AlphaFunction
- ReferenceAlpha
Begin sets the following sampler states:
If Begin is called with SaveStateMode set to None, the caller must reset these states must be reset if they are used elsewhere. Calling Begin with SaveStateMode set to SaveState will reset these values properly, but performance may be adversely affected.
See Also
Tasks
Concepts
Reference
SpriteBatch Class
SpriteBatch Members
Microsoft.Xna.Framework.Graphics Namespace
Platforms
Xbox 360, Windows XP SP2, Windows Vista