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MPSVectorDescriptor.Create Metodo

Definizione

Overload

Create(nuint, MPSDataType)
Create(nuint, nuint, nuint, MPSDataType)

Create(nuint, MPSDataType)

[Foundation.Export("vectorDescriptorWithLength:dataType:")]
public static MetalPerformanceShaders.MPSVectorDescriptor Create(nuint length, MetalPerformanceShaders.MPSDataType dataType);
static member Create : nuint * MetalPerformanceShaders.MPSDataType -> MetalPerformanceShaders.MPSVectorDescriptor

Parametri

length
System.System.UIntPtr System.unativeint
dataType
MPSDataType

Restituisce

Attributi

Si applica a

Create(nuint, nuint, nuint, MPSDataType)

[Foundation.Export("vectorDescriptorWithLength:vectors:vectorBytes:dataType:")]
public static MetalPerformanceShaders.MPSVectorDescriptor Create(nuint length, nuint vectors, nuint vectorBytes, MetalPerformanceShaders.MPSDataType dataType);
static member Create : nuint * nuint * nuint * MetalPerformanceShaders.MPSDataType -> MetalPerformanceShaders.MPSVectorDescriptor

Parametri

length
System.System.UIntPtr System.unativeint
vectors
System.System.UIntPtr System.unativeint
vectorBytes
System.System.UIntPtr System.unativeint
dataType
MPSDataType

Restituisce

Attributi

Si applica a