MPSVectorDescriptor.Create Metodo
Definizione
Importante
Alcune informazioni sono relative alla release non definitiva del prodotto, che potrebbe subire modifiche significative prima della release definitiva. Microsoft non riconosce alcuna garanzia, espressa o implicita, in merito alle informazioni qui fornite.
Overload
Create(nuint, MPSDataType) | |
Create(nuint, nuint, nuint, MPSDataType) |
Create(nuint, MPSDataType)
[Foundation.Export("vectorDescriptorWithLength:dataType:")]
public static MetalPerformanceShaders.MPSVectorDescriptor Create(nuint length, MetalPerformanceShaders.MPSDataType dataType);
static member Create : nuint * MetalPerformanceShaders.MPSDataType -> MetalPerformanceShaders.MPSVectorDescriptor
Parametri
- length
- System.System.UIntPtr System.unativeint
- dataType
- MPSDataType
Restituisce
- Attributi
Si applica a
Create(nuint, nuint, nuint, MPSDataType)
[Foundation.Export("vectorDescriptorWithLength:vectors:vectorBytes:dataType:")]
public static MetalPerformanceShaders.MPSVectorDescriptor Create(nuint length, nuint vectors, nuint vectorBytes, MetalPerformanceShaders.MPSDataType dataType);
static member Create : nuint * nuint * nuint * MetalPerformanceShaders.MPSDataType -> MetalPerformanceShaders.MPSVectorDescriptor
Parametri
- length
- System.System.UIntPtr System.unativeint
- vectors
- System.System.UIntPtr System.unativeint
- vectorBytes
- System.System.UIntPtr System.unativeint
- dataType
- MPSDataType
Restituisce
- Attributi