structure D3D12DDI_RENDER_PASS_ENDING_ACCESS (d3d12umddi.h)
Spécifie les ressources nécessaires pour mettre fin à l’accès à un passe de rendu.
Syntaxe
typedef struct D3D12DDI_RENDER_PASS_ENDING_ACCESS {
D3D12DDI_RENDER_PASS_ENDING_ACCESS_TYPE Type;
union {
D3D12DDI_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS Resolve;
D3D12DDI_RENDER_PASS_ENDING_ACCESS_SUSPEND_LOCAL_READ_PARAMETERS SuspendLocalRead;
};
} D3D12DDI_RENDER_PASS_ENDING_ACCESS;
Membres
Type
D3D12DDI_RENDER_PASS_ENDING_ACCESS_TYPE.
Resolve
D3D12DDI_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS.
SuspendLocalRead
D3D12DDI_RENDER_PASS_ENDING_ACCESS_SUSPEND_LOCAL_READ_PARAMETERS.
Configuration requise
Condition requise | Valeur |
---|---|
Client minimal pris en charge | Windows 10, version 1809 |
En-tête | d3d12umddi.h |