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D3DTS_WORLD

This macro identifies the transformation matrix being set as the world transformation matrix.

D3DTS_WORLD  D3DTS_WORLDMATRIX(0)

Parameters

None.

Remarks

This macro is provided to facilitate porting existing applications to Microsoft® DirectX® 8.0.

Requirements

OS Versions: Windows CE .NET 4.0 and later.
Header: D3d8types.h.

See Also

Direct3D Macros | IDirect3DDevice8::SetTransform | D3DTS_WORLDMATRIX

 Last updated on Thursday, April 08, 2004

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