D3D12_VIEWPORT structure (d3d12.h)
Describes the dimensions of a viewport.
Syntax
typedef struct D3D12_VIEWPORT {
FLOAT TopLeftX;
FLOAT TopLeftY;
FLOAT Width;
FLOAT Height;
FLOAT MinDepth;
FLOAT MaxDepth;
} D3D12_VIEWPORT;
Members
TopLeftX
X position of the left hand side of the viewport.
TopLeftY
Y position of the top of the viewport.
Width
Width of the viewport.
Height
Height of the viewport.
MinDepth
Minimum depth of the viewport. Ranges between 0 and 1.
MaxDepth
Maximum depth of the viewport. Ranges between 0 and 1.
Remarks
Pass an array of these structures to the pViewports parameter in a call to ID3D12GraphicsCommandList::RSSetViewports to set viewports for the display.
Requirements
Requirement | Value |
---|---|
Header | d3d12.h |