D3D12_DXIL_LIBRARY_DESC structure (d3d12.h)
Describes a DXIL library state subobject that can be included in a state object.
Syntax
typedef struct D3D12_DXIL_LIBRARY_DESC {
D3D12_SHADER_BYTECODE DXILLibrary;
UINT NumExports;
const D3D12_EXPORT_DESC *pExports;
} D3D12_DXIL_LIBRARY_DESC;
Members
DXILLibrary
The library to include in the state object. Must have been compiled with library target 6.3 or higher. It is fine to specify the same library multiple times either in the same state object / collection or across multiple, as long as the names exported each time don’t conflict in a given state object.
NumExports
The size of pExports array. If 0, everything gets exported from the library.
pExports
Optional exports array. For more information, see D3D12_EXPORT_DESC.
pExports
Requirements
Requirement | Value |
---|---|
Header | d3d12.h |