D3DX Functions (Direct3D 11 Graphics)
This section contains information about the D3DX 11 functions.
Note
The D3DX (D3DX 9, D3DX 10, and D3DX 11) utility library is deprecated for Windows 8 and is not supported for Windows Store apps.
In this section
Topic | Description |
---|---|
D3DX11CompileFromFile |
Note: The D3DX (D3DX 9, D3DX 10, and D3DX 11) utility library is deprecated for Windows 8 and is not supported for Windows Store apps. Note: Instead of using this function, we recommend that you compile offline by using the Fxc.exe command-line compiler or use one of the HLSL compile APIs, like the D3DCompileFromFile API. Compile a shader or an effect from a file. |
D3DX11CompileFromMemory |
Note: The D3DX (D3DX 9, D3DX 10, and D3DX 11) utility library is deprecated for Windows 8 and is not supported for Windows Store apps. Note: Instead of using this function, we recommend that you compile offline by using the Fxc.exe command-line compiler or use one of the HLSL compile APIs, like the D3DCompile API. Compile a shader or an effect that is loaded in memory. |
D3DX11CompileFromResource |
Note: The D3DX (D3DX 9, D3DX 10, and D3DX 11) utility library is deprecated for Windows 8 and is not supported for Windows Store apps. Note: Instead of using this function, we recommend that you use resource functions, then compile offline by using the Fxc.exe command-line compiler or use one of the HLSL compile APIs, like the D3DCompile API. Compile a shader or an effect from a resource. |
D3DX11ComputeNormalMap |
Note: The D3DX (D3DX 9, D3DX 10, and D3DX 11) utility library is deprecated for Windows 8 and is not supported for Windows Store apps. Note: Instead of using this function, we recommend that you use the DirectXTex library, ComputeNormalMap. Converts a height map into a normal map. The (x,y,z) components of each normal are mapped to the (r,g,b) channels of the output texture. |
D3DX11CreateAsyncCompilerProcessor |
Note: The D3DX (D3DX 9, D3DX 10, and D3DX 11) utility library is deprecated for Windows 8 and is not supported for Windows Store apps. See Remarks. Create an asynchronous-data processor for a shader. |
D3DX11CreateAsyncFileLoader |
Note: The D3DX (D3DX 9, D3DX 10, and D3DX 11) utility library is deprecated for Windows 8 and is not supported for Windows Store apps. See Remarks. Create an asynchronous-file loader. |
D3DX11CreateAsyncMemoryLoader |
Note: The D3DX (D3DX 9, D3DX 10, and D3DX 11) utility library is deprecated for Windows 8 and is not supported for Windows Store apps. See Remarks. Create an asynchronous-memory loader. |
D3DX11CreateAsyncResourceLoader |
Note: The D3DX (D3DX 9, D3DX 10, and D3DX 11) utility library is deprecated for Windows 8 and is not supported for Windows Store apps. See Remarks. Create an asynchronous-resource loader. |
D3DX11CreateAsyncShaderPreprocessProcessor |
Note: The D3DX (D3DX 9, D3DX 10, and D3DX 11) utility library is deprecated for Windows 8 and is not supported for Windows Store apps. See Remarks. Create a data processor for a shader asynchronously. |
D3DX11CreateAsyncTextureInfoProcessor |
Note: The D3DX (D3DX 9, D3DX 10, and D3DX 11) utility library is deprecated for Windows 8 and is not supported for Windows Store apps. See Remarks. Create a data processor to be used with a thread pump. |
D3DX11CreateAsyncTextureProcessor |
Note: The D3DX (D3DX 9, D3DX 10, and D3DX 11) utility library is deprecated for Windows 8 and is not supported for Windows Store apps. See Remarks. Create a data processor to be used with a thread pump. |
D3DX11CreateAsyncShaderResourceViewProcessor |
Note: The D3DX (D3DX 9, D3DX 10, and D3DX 11) utility library is deprecated for Windows 8 and is not supported for Windows Store apps. See Remarks. Create a data processor that will load a resource and then create a shader-resource view for it. Data processors are a component of the asynchronous data loading feature in D3DX11 that uses thread pumps. |
D3DX11CreateShaderResourceViewFromFile |
Note: The D3DX (D3DX 9, D3DX 10, and D3DX 11) utility library is deprecated for Windows 8 and is not supported for Windows Store apps. Note: Instead of using this function, we recommend that you use these: - DirectXTK library (runtime), CreateXXXTextureFromFile (where XXX is DDS or WIC) - DirectXTex library (tools), LoadFromXXXFile (where XXX is WIC, DDS, or TGA; WIC doesn't support DDS and TGA; D3DX 9 supported TGA as a common art source format for games) then CreateShaderResourceView Create a shader-resource view from a file. |
D3DX11CreateShaderResourceViewFromMemory |
Note: The D3DX (D3DX 9, D3DX 10, and D3DX 11) utility library is deprecated for Windows 8 and is not supported for Windows Store apps. Note: Instead of using this function, we recommend that you use these: - DirectXTK library (runtime), CreateXXXTextureFromMemory (where XXX is DDS or WIC) - DirectXTex library (tools), LoadFromXXXMemory (where XXX is WIC, DDS, or TGA; WIC doesn't support DDS and TGA; D3DX 9 supported TGA as a common art source format for games) then CreateShaderResourceView Create a shader-resource view from a file in memory. |
D3DX11CreateShaderResourceViewFromResource |
Note: The D3DX (D3DX 9, D3DX 10, and D3DX 11) utility library is deprecated for Windows 8 and is not supported for Windows Store apps. Note: Instead of using this function, we recommend that you use resource functions, then these: - DirectXTK library (runtime), CreateXXXTextureFromMemory (where XXX is DDS or WIC) - DirectXTex library (tools), LoadFromXXXMemory (where XXX is WIC, DDS, or TGA; WIC doesn't support DDS and TGA; D3DX 9 supported TGA as a common art source format for games) then CreateShaderResourceView Create a shader-resource view from a resource. |
D3DX11CreateTextureFromFile |
Note: The D3DX (D3DX 9, D3DX 10, and D3DX 11) utility library is deprecated for Windows 8 and is not supported for Windows Store apps. Note: Instead of using this function, we recommend that you use these: - DirectXTK library (runtime), CreateXXXTextureFromFile (where XXX is DDS or WIC) - DirectXTex library (tools), LoadFromXXXFile (where XXX is WIC, DDS, or TGA; WIC doesn't support DDS and TGA; D3DX 9 supported TGA as a common art source format for games) then CreateTexture Create a texture resource from a file. |
D3DX11CreateTextureFromMemory |
Note: The D3DX (D3DX 9, D3DX 10, and D3DX 11) utility library is deprecated for Windows 8 and is not supported for Windows Store apps. Note: Instead of using this function, we recommend that you use these: - DirectXTK library (runtime), CreateXXXTextureFromMemory (where XXX is DDS or WIC) - DirectXTex library (tools), LoadFromXXXMemory (where XXX is WIC, DDS, or TGA; WIC doesn't support DDS and TGA; D3DX 9 supported TGA as a common art source format for games) then CreateTexture Create a texture resource from a file residing in system memory. |
D3DX11CreateTextureFromResource |
Note: The D3DX (D3DX 9, D3DX 10, and D3DX 11) utility library is deprecated for Windows 8 and is not supported for Windows Store apps. Note: Instead of using this function, we recommend that you use resource functions, then these: - DirectXTK library (runtime), CreateXXXTextureFromMemory (where XXX is DDS or WIC) - DirectXTex library (tools), LoadFromXXXMemory (where XXX is WIC, DDS, or TGA; WIC doesn't support DDS and TGA; D3DX 9 supported TGA as a common art source format for games) then CreateTexture Create a texture from another resource. |
D3DX11CreateThreadPump |
Note: The D3DX (D3DX 9, D3DX 10, and D3DX 11) utility library is deprecated for Windows 8 and is not supported for Windows Store apps. See Remarks. Create a thread pump. |
D3DX11FilterTexture |
Note: The D3DX (D3DX 9, D3DX 10, and D3DX 11) utility library is deprecated for Windows 8 and is not supported for Windows Store apps. Note: Instead of using this function, we recommend that you use the DirectXTex library, GenerateMipMaps and GenerateMipMaps3D. Generates mipmap chain using a particular texture filter. |
D3DX11GetImageInfoFromFile |
Note: The D3DX (D3DX 9, D3DX 10, and D3DX 11) utility library is deprecated for Windows 8 and is not supported for Windows Store apps. Note: Instead of using this function, we recommend that you use the DirectXTex library, GetMetadataFromXXXFile (where XXX is WIC, DDS, or TGA; WIC doesn't support DDS and TGA; D3DX 9 supported TGA as a common art source format for games). Retrieves information about a given image file. |
D3DX11GetImageInfoFromMemory |
Note: The D3DX (D3DX 9, D3DX 10, and D3DX 11) utility library is deprecated for Windows 8 and is not supported for Windows Store apps. Note: Instead of using this function, we recommend that you use the DirectXTex library, GetMetadataFromXXXMemory (where XXX is WIC, DDS, or TGA; WIC doesn't support DDS and TGA; D3DX 9 supported TGA as a common art source format for games). Get information about an image already loaded into memory. |
D3DX11GetImageInfoFromResource |
Note: The D3DX (D3DX 9, D3DX 10, and D3DX 11) utility library is deprecated for Windows 8 and is not supported for Windows Store apps. Note: Instead of using this function, we recommend that you use resource functions, then use DirectXTex library (tools), LoadFromXXXMemory (where XXX is WIC, DDS, or TGA; WIC doesn't support DDS and TGA; D3DX 9 supported TGA as a common art source format for games). Retrieves information about a given image in a resource. |
D3DX11LoadTextureFromTexture |
Note: The D3DX (D3DX 9, D3DX 10, and D3DX 11) utility library is deprecated for Windows 8 and is not supported for Windows Store apps. Note: Instead of using this function, we recommend that you use the DirectXTex library, Resize, Convert, Compress, Decompress, and/or CopyRectangle. Load a texture from a texture. |
D3DX11PreprocessShaderFromFile |
Note: The D3DX (D3DX 9, D3DX 10, and D3DX 11) utility library is deprecated for Windows 8 and is not supported for Windows Store apps. Note: Instead of using this function, we recommend that you use the D3DPreprocess API. Create a shader from a file without compiling it. |
D3DX11PreprocessShaderFromMemory |
Note: The D3DX (D3DX 9, D3DX 10, and D3DX 11) utility library is deprecated for Windows 8 and is not supported for Windows Store apps. Note: Instead of using this function, we recommend that you use the D3DPreprocess API. Create a shader from memory without compiling it. |
D3DX11PreprocessShaderFromResource |
Note: The D3DX (D3DX 9, D3DX 10, and D3DX 11) utility library is deprecated for Windows 8 and is not supported for Windows Store apps. Note: Instead of using this function, we recommend that you use the D3DPreprocess API. Create a shader from a resource without compiling it. |
D3DX11SaveTextureToFile |
Note: The D3DX (D3DX 9, D3DX 10, and D3DX 11) utility library is deprecated for Windows 8 and is not supported for Windows Store apps. Note: Instead of using this function, we recommend that you use the DirectXTex library, CaptureTexture then SaveToXXXFile (where XXX is WIC, DDS, or TGA; WIC doesn't support DDS and TGA; D3DX 9 supported TGA as a common art source format for games). For the simplified scenario of creating a screen shot from a render target texture, we recommend that you use the DirectXTK library, SaveDDSTextureToFile or SaveWICTextureToFile. Save a texture to a file. |
D3DX11SaveTextureToMemory |
Note: The D3DX (D3DX 9, D3DX 10, and D3DX 11) utility library is deprecated for Windows 8 and is not supported for Windows Store apps. Note: Instead of using this function, we recommend that you use the DirectXTex library, CaptureTexture then SaveToXXXMemory (where XXX is WIC, DDS, or TGA; WIC doesn't support DDS and TGA; D3DX 9 supported TGA as a common art source format for games). Save a texture to memory. |
D3DX11SHProjectCubeMap |
Note: The D3DX (D3DX 9, D3DX 10, and D3DX 11) utility library is deprecated for Windows 8 and is not supported for Windows Store apps. Note: Instead of using this function, we recommend that you use the Spherical Harmonics Math library, SHProjectCubeMap. Projects a function represented in a cube map into spherical harmonics. |
D3DX11UnsetAllDeviceObjects |
Note: The D3DX (D3DX 9, D3DX 10, and D3DX 11) utility library is deprecated for Windows 8 and is not supported for Windows Store apps. Note: Instead of using this function, we recommend that you use the ID3D11DeviceContext::ClearState method. Removes all resources from the device by setting their pointers to NULL. This should be called during shutdown of your application. It helps ensure that when one is releasing all of their resources that none of them are bound to the device. |