D3DX11GetImageInfoFromMemory function
Note
The D3DX (D3DX 9, D3DX 10, and D3DX 11) utility library is deprecated for Windows 8 and is not supported for Windows Store apps.
Note
Instead of using this function, we recommend that you use the DirectXTex library, GetMetadataFromXXXMemory (where XXX is WIC, DDS, or TGA; WIC doesn't support DDS and TGA; D3DX 9 supported TGA as a common art source format for games).
Get information about an image already loaded into memory.
Syntax
HRESULT D3DX11GetImageInfoFromMemory(
_In_ LPCVOID pSrcData,
_In_ SIZE_T SrcDataSize,
_In_ ID3DX11ThreadPump *pPump,
_In_ D3DX11_IMAGE_INFO *pSrcInfo,
_Out_ HRESULT *pHResult
);
Parameters
-
pSrcData [in]
-
Type: LPCVOID
Pointer to the image in memory.
-
SrcDataSize [in]
-
Type: SIZE_T
Size of the image in memory, in bytes.
-
pPump [in]
-
Type: ID3DX11ThreadPump*
Optional thread pump that can be used to load the info asynchronously. Can be NULL. See ID3DX11ThreadPump Interface.
-
pSrcInfo [in]
-
Type: D3DX11_IMAGE_INFO*
Information about the image in memory.
-
pHResult [out]
-
Type: HRESULT*
A pointer to the return value. May be NULL. If pPump is not NULL, then pHResult must be a valid memory location until the asynchronous execution completes.
Return value
Type: HRESULT
The return value is one of the values listed in Direct3D 11 Return Codes.
Requirements
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