D3DX11GetImageInfoFromMemory function

Note

The D3DX (D3DX 9, D3DX 10, and D3DX 11) utility library is deprecated for Windows 8 and is not supported for Windows Store apps.

Note

Instead of using this function, we recommend that you use the DirectXTex library, GetMetadataFromXXXMemory (where XXX is WIC, DDS, or TGA; WIC doesn't support DDS and TGA; D3DX 9 supported TGA as a common art source format for games).

Get information about an image already loaded into memory.

Syntax

HRESULT D3DX11GetImageInfoFromMemory(
  _In_  LPCVOID           pSrcData,
  _In_  SIZE_T            SrcDataSize,
  _In_  ID3DX11ThreadPump *pPump,
  _In_  D3DX11_IMAGE_INFO *pSrcInfo,
  _Out_ HRESULT           *pHResult
);

Parameters

pSrcData [in]

Type: LPCVOID

Pointer to the image in memory.

SrcDataSize [in]

Type: SIZE_T

Size of the image in memory, in bytes.

pPump [in]

Type: ID3DX11ThreadPump*

Optional thread pump that can be used to load the info asynchronously. Can be NULL. See ID3DX11ThreadPump Interface.

pSrcInfo [in]

Type: D3DX11_IMAGE_INFO*

Information about the image in memory.

pHResult [out]

Type: HRESULT*

A pointer to the return value. May be NULL. If pPump is not NULL, then pHResult must be a valid memory location until the asynchronous execution completes.

Return value

Type: HRESULT

The return value is one of the values listed in Direct3D 11 Return Codes.

Requirements

Requirement Value
Header
D3DX11tex.h
Library
D3DX11.lib

See also

D3DX Functions