D3DX11CreateShaderResourceViewFromFile function
Note
The D3DX (D3DX 9, D3DX 10, and D3DX 11) utility library is deprecated for Windows 8 and is not supported for Windows Store apps.
Note
Instead of using this function, we recommend that you use these:
- DirectXTK library (runtime), CreateXXXTextureFromFile (where XXX is DDS or WIC)
- DirectXTex library (tools), LoadFromXXXFile (where XXX is WIC, DDS, or TGA; WIC doesn't support DDS and TGA; D3DX 9 supported TGA as a common art source format for games) then CreateShaderResourceView
Create a shader-resource view from a file.
Syntax
HRESULT D3DX11CreateShaderResourceViewFromFile(
_In_ ID3D11Device *pDevice,
_In_ LPCTSTR pSrcFile,
_In_ D3DX11_IMAGE_LOAD_INFO *pLoadInfo,
_In_ ID3DX11ThreadPump *pPump,
_Out_ ID3D11ShaderResourceView **ppShaderResourceView,
_Out_ HRESULT *pHResult
);
Parameters
-
pDevice [in]
-
Type: ID3D11Device*
A pointer to the device (see ID3D11Device) that will use the resource.
-
pSrcFile [in]
-
Type: LPCTSTR
Name of the file that contains the shader-resource view. If the compiler settings require Unicode, the data type LPCTSTR resolves to LPCWSTR. Otherwise, the data type resolves to LPCSTR.
-
pLoadInfo [in]
-
Type: D3DX11_IMAGE_LOAD_INFO*
Optional. Identifies the characteristics of a texture (see D3DX11_IMAGE_LOAD_INFO) when the data processor is created; set this to NULL to read the characteristics of a texture when the texture is loaded.
-
pPump [in]
-
Type: ID3DX11ThreadPump*
Pointer to a thread-pump interface (see ID3DX11ThreadPump Interface). If NULL is specified, this function will behave synchronously and will not return until it is finished.
-
ppShaderResourceView [out]
-
Type: ID3D11ShaderResourceView**
Address of a pointer to the shader-resource view (see ID3D11ShaderResourceView).
-
pHResult [out]
-
Type: HRESULT*
A pointer to the return value. May be NULL. If pPump is not NULL, then pHResult must be a valid memory location until the asynchronous execution completes.
Return value
Type: HRESULT
The return value is one of the values listed in Direct3D 11 Return Codes.
Remarks
For a list of supported image formats, see D3DX11_IMAGE_FILE_FORMAT.
Requirements
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