BoundingFrustum structure (directxcollision.h)
A bounding frustum object.
Syntax
struct BoundingFrustum {
size_t CORNER_COUNT;
XMFLOAT3 Origin;
XMFLOAT4 Orientation;
float RightSlope;
float LeftSlope;
float TopSlope;
float BottomSlope;
float Near;
float Far;
void BoundingFrustum() noexcept;
void BoundingFrustum(
const BoundingFrustum & unnamedParam1
);
BoundingFrustum & operator=(
const BoundingFrustum & unnamedParam1
);
void BoundingFrustum(
BoundingFrustum && unnamedParam1
);
BoundingFrustum & operator=(
BoundingFrustum && unnamedParam1
);
void BoundingFrustum(
const XMFLOAT3 & origin,
const XMFLOAT4 & orientation,
float rightSlope,
float leftSlope,
float topSlope,
float bottomSlope,
float nearPlane,
float farPlane
) noexcept;
void BoundingFrustum(
CXMMATRIX Projection,
bool rhcoords
) noexcept;
void XM_CALLCONV Transform(
BoundingFrustum & Out,
FXMMATRIX M
) noexcept;
void XM_CALLCONV Transform(
BoundingFrustum & Out,
float Scale,
FXMVECTOR Rotation,
FXMVECTOR Translation
) noexcept;
void GetCorners(
XMFLOAT3 *Corners
) noexcept;
ContainmentType XM_CALLCONV Contains(
FXMVECTOR Point
) noexcept;
ContainmentType XM_CALLCONV Contains(
FXMVECTOR V0,
FXMVECTOR V1,
FXMVECTOR V2
) noexcept;
ContainmentType Contains(
const BoundingSphere & sp
) noexcept;
ContainmentType Contains(
const BoundingBox & box
) noexcept;
ContainmentType Contains(
const BoundingOrientedBox & box
) noexcept;
ContainmentType Contains(
const BoundingFrustum & fr
) noexcept;
bool Intersects(
const BoundingSphere & sh
) noexcept;
bool Intersects(
const BoundingBox & box
) noexcept;
bool Intersects(
const BoundingOrientedBox & box
) noexcept;
bool Intersects(
const BoundingFrustum & fr
) noexcept;
bool XM_CALLCONV Intersects(
FXMVECTOR V0,
FXMVECTOR V1,
FXMVECTOR V2
) noexcept;
PlaneIntersectionType XM_CALLCONV Intersects(
FXMVECTOR Plane
) noexcept;
bool XM_CALLCONV Intersects(
FXMVECTOR rayOrigin,
FXMVECTOR Direction,
float & Dist
) noexcept;
ContainmentType XM_CALLCONV ContainedBy(
FXMVECTOR Plane0,
FXMVECTOR Plane1,
FXMVECTOR Plane2,
GXMVECTOR Plane3,
HXMVECTOR Plane4,
HXMVECTOR Plane5
) noexcept;
void GetPlanes(
XMVECTOR *NearPlane,
XMVECTOR *FarPlane,
XMVECTOR *RightPlane,
XMVECTOR *LeftPlane,
XMVECTOR *TopPlane,
XMVECTOR *BottomPlane
) noexcept;
void XM_CALLCONV CreateFromMatrix(
BoundingFrustum & Out,
FXMMATRIX Projection,
bool rhcoords
) noexcept;
};
Members
CORNER_COUNT
The number of corners defining the BoundingFrustum.
Origin
The origin of the BoundingFrustum.
Orientation
The orientation of the BoundingFrustum represented as a quaternion.
RightSlope
The slope of the right side of the BoundingFrustum.
LeftSlope
The slope of the left side of the BoundingFrustum.
TopSlope
The slope of the top of the BoundingFrustum.
BottomSlope
The slope of the bottom of the BoundingFrustum.
Near
The distance of the near plane of the BoundingFrustum from its origin.
Far
The distance of the far plane from the origin of the BoundingFrustum.
void BoundingFrustum() noexcept
Creates an instance of BoundingFrustum.
void BoundingFrustum( const BoundingFrustum & unnamedParam1)
Creates an instance of BoundingFrustum.
BoundingFrustum & operator=( const BoundingFrustum & unnamedParam1)
Copies values from another BoundingFrustum.
void BoundingFrustum( BoundingFrustum && unnamedParam1)
Creates an instance of BoundingFrustum.
BoundingFrustum & operator=( BoundingFrustum && unnamedParam1)
Copies values from another BoundingFrustum.
Creates an instance of BoundingFrustum.
void BoundingFrustum( CXMMATRIX Projection, bool rhcoords) noexcept
Creates an instance of BoundingFrustum from a left-handed projection matrix.For more info, see BoundingFrustum::CreateFromMatrix.
void XM_CALLCONV Transform( BoundingFrustum & Out, FXMMATRIX M) noexcept
Transforms the BoundingFrustum by the specified transformation matrix.
Transforms the BoundingFrustum using the specified scale, rotation and translation vectors.
void GetCorners( XMFLOAT3 *Corners) noexcept
Gets the corners making up the BoundingFrustum.
ContainmentType XM_CALLCONV Contains( FXMVECTOR Point) noexcept
Tests whether the BoundingFrustum contains the specified point.
ContainmentType XM_CALLCONV Contains( FXMVECTOR V0, FXMVECTOR V1, FXMVECTOR V2) noexcept
Tests whether the BoundingFrustum contains the specified triangle.
ContainmentType Contains( const BoundingSphere & sp) noexcept
Tests whether the BoundingFrustum contains the specified BoundingSphere.
ContainmentType Contains( const BoundingBox & box) noexcept
Tests whether the BoundingFrustum contains the specified BoundingBox.
ContainmentType Contains( const BoundingOrientedBox & box) noexcept
Tests whether the BoundingFrustum contains the specified BoundingOrientedBox.
ContainmentType Contains( const BoundingFrustum & fr) noexcept
Tests whether the BoundingFrustum contains the specified BoundingFrustum.
bool Intersects( const BoundingSphere & sh) noexcept
Test the BoundingFrustum for intersection with a BoundingSphere.
bool Intersects( const BoundingBox & box) noexcept
Test the BoundingFrustum for intersection with a BoundingBox.
bool Intersects( const BoundingOrientedBox & box) noexcept
Test the BoundingFrustum for intersection with a BoundingOrientedBox.
bool Intersects( const BoundingFrustum & fr) noexcept
Test the BoundingFrustum for intersection with another BoundingFrustum.
bool XM_CALLCONV Intersects( FXMVECTOR V0, FXMVECTOR V1, FXMVECTOR V2) noexcept
Test the BoundingFrustum for intersection with a triangle.
PlaneIntersectionType XM_CALLCONV Intersects( FXMVECTOR Plane) noexcept
Test the BoundingFrustum for intersection with a plane.
bool XM_CALLCONV Intersects( FXMVECTOR rayOrigin, FXMVECTOR Direction, float & Dist) noexcept
Test the BoundingFrustum for intersection with a ray.
Tests whether the BoundingFrustum is contained by the specified frustum.
Gets the planes making up the BoundingFrustum.
Creates a BoundingFrustum from the specified perspective projection matrix.
Remarks
Platform Requirements
Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.Requirements
Requirement | Value |
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Header | directxcollision.h |