D3DDDIARG_FLIPOVERLAY structure (d3dumddi.h)
The D3DDDIARG_FLIPOVERLAY structure describes a new resource to display on a given overlay.
Syntax
typedef struct _D3DDDIARG_FLIPOVERLAY {
[in] HANDLE hOverlay;
[in] HANDLE hSource;
[in] UINT SourceIndex;
[in] D3DDDI_FLIPOVERLAYFLAGS Flags;
} D3DDDIARG_FLIPOVERLAY;
Members
[in] hOverlay
A handle to the overlay hardware to be flipped.
[in] hSource
A handle to the new resource to be displayed. This resource might be the same as the resource that was previously displayed if deinterlacing interleaved data.
[in] SourceIndex
The zero-based index of the subresource to be displayed.
[in] Flags
A D3DDDI_FLIPOVERLAYFLAGS structure that indicates, in bit-field flags, how to flip the resource.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Available in Windows Vista and later versions of the Windows operating systems. |
Header | d3dumddi.h (include D3dumddi.h) |