D3DDDIARG_FLIPOVERLAY structure (d3dumddi.h)

The D3DDDIARG_FLIPOVERLAY structure describes a new resource to display on a given overlay.

Syntax

typedef struct _D3DDDIARG_FLIPOVERLAY {
  [in] HANDLE                  hOverlay;
  [in] HANDLE                  hSource;
  [in] UINT                    SourceIndex;
  [in] D3DDDI_FLIPOVERLAYFLAGS Flags;
} D3DDDIARG_FLIPOVERLAY;

Members

[in] hOverlay

A handle to the overlay hardware to be flipped.

[in] hSource

A handle to the new resource to be displayed. This resource might be the same as the resource that was previously displayed if deinterlacing interleaved data.

[in] SourceIndex

The zero-based index of the subresource to be displayed.

[in] Flags

A D3DDDI_FLIPOVERLAYFLAGS structure that indicates, in bit-field flags, how to flip the resource.

Requirements

Requirement Value
Minimum supported client Available in Windows Vista and later versions of the Windows operating systems.
Header d3dumddi.h (include D3dumddi.h)

See also

D3DDDI_FLIPOVERLAYFLAGS

FlipOverlay