D3DDDI_FLIPOVERLAYFLAGS structure (d3dumddi.h)
The D3DDDI_FLIPOVERLAYFLAGS structure identifies how to flip a resource on an overlay.
Syntax
typedef struct _D3DDDI_FLIPOVERLAYFLAGS {
union {
struct {
UINT Even : 1;
UINT Odd : 1;
UINT Reserved : 30;
};
UINT Value;
};
} D3DDDI_FLIPOVERLAYFLAGS;
Members
Even
A UINT value that specifies whether the interleaved field to be displayed is even. The Even bit-field is set when the overlay is requested to deinterlace the data.
Setting this member is equivalent to setting the first bit of the 32-bit Value member (0x00000001).
Odd
A UINT value that specifies whether the interleaved field to be displayed is odd. The Odd bit-field is set when the overlay is requested to deinterlace the data.
Setting this member is equivalent to setting the second bit of the 32-bit Value member (0x00000002).
Reserved
This member is reserved and should be set to zero. Setting this member to zero is equivalent to setting the remaining 30 bits (0xFFFFFFFC) of the 32-bit Value member to zeros.
Value
A member in the union that is contained in D3DDDI_FLIPOVERLAYFLAGS that can hold one 32-bit value that identifies how to flip a resource on an overlay.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Available in Windows Vista and later versions of the Windows operating systems. |
Header | d3dumddi.h (include D3dumddi.h) |