D3DWDDM2_0DDIARG_CREATEUNORDEREDACCESSVIEW structure (d3d10umddi.h)
The D3DWDDM2_0DDIARG_CREATEUNORDEREDACCESSVIEW structure describes an unordered access view that is used to create a shader resource view in a call to CreateUnorderedAccessView (WDDM 2.0).
Syntax
typedef struct D3DWDDM2_0DDIARG_CREATEUNORDEREDACCESSVIEW {
D3D10DDI_HRESOURCE hDrvResource;
DXGI_FORMAT Format;
D3D10DDIRESOURCE_TYPE ResourceDimension;
union {
D3D11DDIARG_BUFFER_UNORDEREDACCESSVIEW Buffer;
D3D11DDIARG_TEX1D_UNORDEREDACCESSVIEW Tex1D;
D3DWDDM2_0DDIARG_TEX2D_UNORDEREDACCESSVIEW Tex2D;
D3D11DDIARG_TEX3D_UNORDEREDACCESSVIEW Tex3D;
};
} D3DWDDM2_0DDIARG_CREATEUNORDEREDACCESSVIEW;
Members
hDrvResource
[in] A handle to the unordered access block.
Format
[in] A DXGI_FORMAT-typed value that indicates the pixel format of the unordered access block.
ResourceDimension
A D3D10DDIRESOURCE_TYPE-typed value that indicates the resource type and dimensionality of the unordered access block. The Direct3D runtime will never set ResourceDimension to D3D10DDIRESOURCE_TEXTURECUBE.
Buffer
[in] If ResourceDimension is set to D3D10DDIRESOURCE_BUFFER, Buffer holds a D3D11DDIARG_BUFFER_UNORDEREDACCESSVIEW structure for a buffer.
Tex1D
[in] If ResourceDimension is set to D3D10DDIRESOURCE_TEXTURE1D, Tex1D holds a D3D11DDIARG_TEX1D_UNORDEREDACCESSVIEW structure for a one-dimensional texture.
Tex2D
[in] If ResourceDimension is set to D3D10DDIRESOURCE_TEXTURE2D, Tex2D holds a D3DWDDM2_0DDIARG_TEX2D_UNORDEREDACCESSVIEW structure for a two-dimensional texture.
Tex3D
[in] If ResourceDimension is set to D3D10DDIRESOURCE_TEXTURE3D, Tex3D holds a D3D11DDIARG_TEX3D_UNORDEREDACCESSVIEW structure for a three-dimensional texture.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 10 (WDDM 2.0) |
Header | d3d10umddi.h |
See also
CalcPrivateShaderResourceViewSize (WDDM 2.0)
CreateUnorderedAccessView (WDDM 2.0)
D3D11DDIARG_BUFFER_UNORDEREDACCESSVIEW
D3D11DDIARG_TEX1D_UNORDEREDACCESSVIEW