D3DWDDM2_0DDIARG_TEX2D_UNORDEREDACCESSVIEW structure (d3d10umddi.h)
the D3DWDDM2_0DDIARG_TEX2D_UNORDEREDACCESSVIEW structure describes a 2D texture that is used to create an unordered access view in a call to CreateUnorderedAccessView (WDDM 2.0.
Syntax
typedef struct D3DWDDM2_0DDIARG_TEX2D_UNORDEREDACCESSVIEW {
UINT MipSlice;
UINT FirstArraySlice;
UINT ArraySize;
UINT PlaneSlice;
UINT PlaneIndex;
} D3DWDDM2_0DDIARG_TEX2D_UNORDEREDACCESSVIEW;
Members
MipSlice
[in] The identifier of the MIP-map slice.
FirstArraySlice
[in] The identifier of the first array slice.
ArraySize
[in] The number of array slices for the texture.
PlaneSlice
[in] The identifier of the plane slice.
PlaneIndex
[in] The index (plane slice number) of the plane to use in the texture.
Remarks
If MipLevels is set to -1, the MIP-maps in the texture start from the MIP-map that is set in the MostDetailedMip member.
If ArraySize is set to -1, the array slices in the texture start from the array slice that is set in FirstArraySlice member.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 10 (WDDM 2.0) |
Header | d3d10umddi.h |
See also
CalcPrivateUnorderedAccessViewSize (WDDM 2.0