D3D11DDIARG_TEX3D_UNORDEREDACCESSVIEW structure (d3d10umddi.h)
The D3D11DDIARG_TEX3D_UNORDEREDACCESSVIEW structure describes a three-dimensional (3-D) texture that is used to create an unordered access view in a call to the CreateUnorderedAccessView function.
Syntax
typedef struct D3D11DDIARG_TEX3D_UNORDEREDACCESSVIEW {
[in] UINT MipSlice;
[in] UINT FirstW;
[in] UINT WSize;
} D3D11DDIARG_TEX3D_UNORDEREDACCESSVIEW;
Members
[in] MipSlice
The identifier of the MIP-map slice.
[in] FirstW
The identifier of the first array slice.
[in] WSize
The number of array slices for the texture.
Requirements
Requirement | Value |
---|---|
Minimum supported client | D3D11DDIARG_TEX3D_UNORDEREDACCESSVIEW is supported beginning with the Windows 7 operating system. |
Header | d3d10umddi.h (include D3d10umddi.h) |