GameSaveContainer.GetAsync(IIterable<String>) Method
Definition
Important
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Asynchronously retrieves blobs from the container.
public:
virtual IAsyncOperation<GameSaveBlobGetResult ^> ^ GetAsync(IIterable<Platform::String ^> ^ blobsToRead) = GetAsync;
/// [Windows.Foundation.Metadata.RemoteAsync]
IAsyncOperation<GameSaveBlobGetResult> GetAsync(IIterable<winrt::hstring> const& blobsToRead);
[Windows.Foundation.Metadata.RemoteAsync]
public IAsyncOperation<GameSaveBlobGetResult> GetAsync(IEnumerable<string> blobsToRead);
function getAsync(blobsToRead)
Public Function GetAsync (blobsToRead As IEnumerable(Of String)) As IAsyncOperation(Of GameSaveBlobGetResult)
Parameters
Type: IIterable<;String>; [JavaScript/C++] | System.Collections.Generic.IEnumerable<;String>; [.NET]
String names of the blobs to read
Returns
Type: IAsyncOperation<;GameSaveBlobGetResult>;
IAsyncOperation<;GameSaveBlobGetResult>; that represents the state of the asynchronous operation.
- Attributes
Remarks
GetAsync allocates new buffers to store the returned data.
After the asynchronous operation completes, check the Status property of the result to determine whether the operation succeeded with GameSaveErrorStatus.Ok.