Windows.Devices.Lights.Effects Namespace
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Provides simple effects for common LampArray scenarios.
Classes
LampArrayBitmapEffect |
Renders a series of images to selected lamp indexes on the device. |
LampArrayBitmapRequestedEventArgs |
Provides event data for the BitmapRequested event. |
LampArrayBlinkEffect |
Blinks lamp/s a color for a specific duration. Timing of attack/sustain/decay phases can be defined. |
LampArrayColorRampEffect |
Transitions lamp/s from their existing color (whatever last set to), to the prescribed color. |
LampArrayCustomEffect |
This effect provides an entry-point for developer-defined custom effects into the effect framework; allowing it to be included and scheduled within playlists. |
LampArrayEffectPlaylist |
Used to either chain multiple effects together, or to start effects simultaneously. |
LampArraySolidEffect |
Displays a solid/static color for a specific duration. |
LampArrayUpdateRequestedEventArgs |
Provides event data for the UpdateRequested event. |
Interfaces
ILampArrayEffect |
The base interface for lamp array effects. |
Enums
LampArrayEffectCompletionBehavior |
Behavior when an effect completes. |
LampArrayEffectStartMode |
Defines constants that specify the starting behavior of effects in a playlist. |
LampArrayRepetitionMode |
Defines constants that specify the repetition behavior for effect/playlist. |
Examples
Demonstrates how to control RGB lighting of peripheral devices using the Windows.Devices.Lights and Windows.Devices.Lights.Effects APIs.
Demonstrates how to extract a single, representative color from a desktop screen and use it to illuminate LED lamps on a connected RGB device.