CD3DX12_DEPTH_STENCIL_DESC Struktur
Eine Hilfsstruktur, um eine einfache Initialisierung einer D3D12_DEPTH_STENCIL_DESC-Struktur zu ermöglichen.
Syntax
struct CD3DX12_DEPTH_STENCIL_DESC : public D3D12_DEPTH_STENCIL_DESC{
CD3DX12_DEPTH_STENCIL_DESC();
explicit CD3DX12_DEPTH_STENCIL_DESC(const D3D12_DEPTH_STENCIL_DESC& o);
explicit CD3DX12_DEPTH_STENCIL_DESC(CD3DX12_DEFAULT);
explicit CD3DX12_DEPTH_STENCIL_DESC(BOOL depthEnable, D3D12_DEPTH_WRITE_MASK depthWriteMask, D3D12_COMPARISON_FUNC depthFunc, BOOL stencilEnable, UINT8 stencilReadMask, UINT8 stencilWriteMask, D3D12_STENCIL_OP frontStencilFailOp, D3D12_STENCIL_OP frontStencilDepthFailOp, D3D12_STENCIL_OP frontStencilPassOp, D3D12_COMPARISON_FUNC frontStencilFunc, D3D12_STENCIL_OP backStencilFailOp, D3D12_STENCIL_OP backStencilDepthFailOp, D3D12_STENCIL_OP backStencilPassOp, D3D12_COMPARISON_FUNC backStencilFunc);
~CD3DX12_DEPTH_STENCIL_DESC();
operator const D3D12_DEPTH_STENCIL_DESC&() const;
};
Member
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CD3DX12_DEPTH_STENCIL_DESC()
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Erstellt eine neue, nicht initialisierte instance einer D3DX12_DEPTH_STENCIL_DESC.
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explizite CD3DX12_DEPTH_STENCIL_DESC(const D3D12_DEPTH_STENCIL_DESC& o)
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Erstellt eine neue instance einer D3DX12_DEPTH_STENCIL_DESC, die mit dem Inhalt einer anderen D3D12_DEPTH_STENCIL_DESC-Struktur initialisiert wird.
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explizite CD3DX12_DEPTH_STENCIL_DESC(CD3DX12_DEFAULT)
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Erstellt eine neue instance einer D3DX12_DEPTH_STENCIL_DESC, die mit Standardparametern initialisiert wird.
DepthEnable = TRUE; DepthWriteMask = D3D12_DEPTH_WRITE_MASK_ALL; DepthFunc = D3D12_COMPARISON_FUNC_LESS; StencilEnable = FALSE; StencilReadMask = D3D12_DEFAULT_STENCIL_READ_MASK; StencilWriteMask = D3D12_DEFAULT_STENCIL_WRITE_MASK; const D3D12_DEPTH_STENCILOP_DESC defaultStencilOp = { D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_COMPARISON_FUNC_ALWAYS }; FrontFace = defaultStencilOp; BackFace = defaultStencilOp;
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explicit CD3DX12_DEPTH_STENCIL_DESC(BOOL depthEnable, D3D12_DEPTH_WRITE_MASK depthWriteMask, D3D12_COMPARISON_FUNC depthFunc, BOOL stencilEnable, UINT8 stencilReadMask, UINT8 stencilWriteMask, D3D12_STENCIL_OP frontStencilFailOp, D3D12_STENCIL_OP frontStencilDepthFailOp, D3D12_STENCIL_OP frontStencilPassOp, D3D12_COMPARISON_FUNC frontStencilFunc, D3D12_STENCIL_OP backStencilFailOp, D3D12_STENCIL_OP backStencilDepthFailOp, D3D12_STENCIL_OP backStencilPassOp, D3D12_ COMPARISON_FUNC backStencilFunc)
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Erstellt eine neue instance eines D3DX12_DEPTH_STENCIL_DESC, wobei die folgenden Parameter initialisiert werden:
BOOL depthEnable
D3D12_DEPTH_WRITE_MASK DepthWriteMask
D3D12_COMPARISON_FUNC DepthFunc
BOOL-SchabloneEnable
UINT8-SchabloneReadMask
UINT8-SchabloneWriteMask
D3D12_STENCIL_OP frontStencilFailOp
D3D12_STENCIL_OP FrontSchabloneDepthFailOp
D3D12_STENCIL_OP frontStencilPassOp
D3D12_COMPARISON_FUNC frontStencilFunc
D3D12_STENCIL_OP backStencilFailOp
D3D12_STENCIL_OP backStencilDepthFailOp
D3D12_STENCIL_OP backStencilPassOp
D3D12_COMPARISON_FUNC backStencilFunc
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~CD3DX12_DEPTH_STENCIL_DESC()
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Zerstört eine instance eines CD3DX12_DEPTH_STENCIL_DESC.
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operator const D3D12_DEPTH_STENCIL_DESC&() const
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Definiert den & Pass-by-Reference-Operator für den übergeordneten Strukturtyp.
Anforderungen
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