So listen Sie installierte Encoder auf
Möglicherweise möchten Sie die auf einem Computer verfügbaren Bildgeber auflisten, um zu ermitteln, ob Ihre Anwendung in einem bestimmten Bilddateiformat speichern kann. Die ImageCodecInfo-Klasse stellt die statischen Methoden von GetImageEncoders bereit, so dass Sie bestimmen können, welche Bildkodierer verfügbar sind. GetImageEncoders gibt ein Array von ImageCodecInfo Objekten zurück.
Beispiel
Im folgenden Codebeispiel wird die Liste der installierten Encoder und deren Eigenschaftswerte ausgegeben.
private void GetImageEncodersExample(PaintEventArgs e)
{
// Get an array of available encoders.
ImageCodecInfo[] myCodecs;
myCodecs = ImageCodecInfo.GetImageEncoders();
int numCodecs = myCodecs.GetLength(0);
// Set up display variables.
Color foreColor = Color.Black;
Font font = new Font("Arial", 8);
int i = 0;
// Check to determine whether any codecs were found.
if (numCodecs > 0)
{
// Set up an array to hold codec information. There are 9
// information elements plus 1 space for each codec, so 10 times
// the number of codecs found is allocated.
string[] myCodecInfo = new string[numCodecs * 10];
// Write all the codec information to the array.
for (i = 0; i < numCodecs; i++)
{
myCodecInfo[i * 10] = "Codec Name = " + myCodecs[i].CodecName;
myCodecInfo[(i * 10) + 1] = "Class ID = " +
myCodecs[i].Clsid.ToString();
myCodecInfo[(i * 10) + 2] = "DLL Name = " + myCodecs[i].DllName;
myCodecInfo[(i * 10) + 3] = "Filename Ext. = " +
myCodecs[i].FilenameExtension;
myCodecInfo[(i * 10) + 4] = "Flags = " +
myCodecs[i].Flags.ToString();
myCodecInfo[(i * 10) + 5] = "Format Descrip. = " +
myCodecs[i].FormatDescription;
myCodecInfo[(i * 10) + 6] = "Format ID = " +
myCodecs[i].FormatID.ToString();
myCodecInfo[(i * 10) + 7] = "MimeType = " + myCodecs[i].MimeType;
myCodecInfo[(i * 10) + 8] = "Version = " +
myCodecs[i].Version.ToString();
myCodecInfo[(i * 10) + 9] = " ";
}
int numMyCodecInfo = myCodecInfo.GetLength(0);
// Render all of the information to the screen.
int j = 20;
for (i = 0; i < numMyCodecInfo; i++)
{
e.Graphics.DrawString(myCodecInfo[i],
font,
new SolidBrush(foreColor),
20,
j);
j += 12;
}
}
else
e.Graphics.DrawString("No Codecs Found",
font,
new SolidBrush(foreColor),
20,
20);
}
Private Sub GetImageEncodersExample(ByVal e As PaintEventArgs)
' Get an array of available encoders.
Dim myCodecs() As ImageCodecInfo
myCodecs = ImageCodecInfo.GetImageEncoders()
Dim numCodecs As Integer = myCodecs.GetLength(0)
' Set up display variables.
Dim foreColor As Color = Color.Black
Dim font As New Font("Arial", 8)
Dim i As Integer = 0
' Check to determine whether any codecs were found.
If numCodecs > 0 Then
' Set up an array to hold codec information. There are 9
' information elements plus 1 space for each codec, so 10 times
' the number of codecs found is allocated.
Dim myCodecInfo(numCodecs * 10) As String
' Write all the codec information to the array.
For i = 0 To numCodecs - 1
myCodecInfo((i * 10)) = "Codec Name = " + myCodecs(i).CodecName
myCodecInfo((i * 10 + 1)) = "Class ID = " + myCodecs(i).Clsid.ToString()
myCodecInfo((i * 10 + 2)) = "DLL Name = " + myCodecs(i).DllName
myCodecInfo((i * 10 + 3)) = "Filename Ext. = " + myCodecs(i).FilenameExtension
myCodecInfo((i * 10 + 4)) = "Flags = " + myCodecs(i).Flags.ToString()
myCodecInfo((i * 10 + 5)) = "Format Descrip. = " + myCodecs(i).FormatDescription
myCodecInfo((i * 10 + 6)) = "Format ID = " + myCodecs(i).FormatID.ToString()
myCodecInfo((i * 10 + 7)) = "MimeType = " + myCodecs(i).MimeType
myCodecInfo((i * 10 + 8)) = "Version = " + myCodecs(i).Version.ToString()
myCodecInfo((i * 10 + 9)) = " "
Next i
Dim numMyCodecInfo As Integer = myCodecInfo.GetLength(0)
' Render all of the information to the screen.
Dim j As Integer = 20
For i = 0 To numMyCodecInfo - 1
e.Graphics.DrawString(myCodecInfo(i), _
font, New SolidBrush(foreColor), 20, j)
j += 12
Next i
Else
e.Graphics.DrawString("No Codecs Found", _
font, New SolidBrush(foreColor), 20, 20)
End If
End Sub
Kompilieren des Codes
In diesem Beispiel ist Folgendes erforderlich:
Eine Windows Forms-Anwendung.
Eine PaintEventArgs-Klasse, die einen Parameter von PaintEventHandler darstellt.
Weitere Informationen
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