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ContentCoordinateConverter.ConvertLocalToScreen 方法

定義

多載

ConvertLocalToScreen(Point)

將所提供 的本機座標轉換為螢幕座標空間, (調整 RasterizationScale) 。

ConvertLocalToScreen(Point[])

將所提供 集合的本機座標轉換為螢幕座標空間, (調整 RasterizationScale) 。

ConvertLocalToScreen(Rect)

將所提供 Rect 的本機座標轉換為螢幕座標空間, (針對 RasterizationScale) 調整。

ConvertLocalToScreen(Point[], ContentCoordinateRoundingMode)

使用指定的四捨五入模式,將所提供 集合的本機座標轉換成螢幕座標空間 (調整 RasterizationScale 為) 。

ConvertLocalToScreen(Point)

將所提供 的本機座標轉換為螢幕座標空間, (調整 RasterizationScale) 。

public:
 virtual PointInt32 ConvertLocalToScreen(Point localPoint) = ConvertLocalToScreen;
/// [Windows.Foundation.Metadata.DefaultOverload]
/// [Windows.Foundation.Metadata.Overload("ConvertLocalToScreenWithPoint")]
PointInt32 ConvertLocalToScreen(Point const& localPoint);
[Windows.Foundation.Metadata.DefaultOverload]
[Windows.Foundation.Metadata.Overload("ConvertLocalToScreenWithPoint")]
public PointInt32 ConvertLocalToScreen(Point localPoint);
function convertLocalToScreen(localPoint)
Public Function ConvertLocalToScreen (localPoint As Point) As PointInt32

參數

localPoint
Point

要從本機座標轉換成螢幕座標空間的 , (針對 RasterizationScale) 進行調整。

傳回

已轉換 的點

屬性

適用於

ConvertLocalToScreen(Point[])

將所提供 集合的本機座標轉換為螢幕座標空間, (調整 RasterizationScale) 。

public:
 virtual Platform::Array <PointInt32> ^ ConvertLocalToScreen(Platform::Array <Point> ^ localPoints) = ConvertLocalToScreen;
/// [Windows.Foundation.Metadata.Overload("ConvertLocalToScreenWithPoints")]
winrt::array_view <PointInt32> ConvertLocalToScreen(winrt::array_view <Point> const& localPoints);
[Windows.Foundation.Metadata.Overload("ConvertLocalToScreenWithPoints")]
public PointInt32[] ConvertLocalToScreen(Point[] localPoints);
function convertLocalToScreen(localPoints)
Public Function ConvertLocalToScreen (localPoints As Point()) As PointInt32()

參數

localPoints
Point[]

要從本機座標轉換成螢幕座標空間的 集合, (針對) 進行調整 RasterizationScale

傳回

屬性

備註

已轉換 的點 集合。

適用於

ConvertLocalToScreen(Rect)

將所提供 Rect 的本機座標轉換為螢幕座標空間, (針對 RasterizationScale) 調整。

public:
 virtual RectInt32 ConvertLocalToScreen(Rect localRect) = ConvertLocalToScreen;
/// [Windows.Foundation.Metadata.Overload("ConvertLocalToScreenWithRect")]
RectInt32 ConvertLocalToScreen(Rect const& localRect);
[Windows.Foundation.Metadata.Overload("ConvertLocalToScreenWithRect")]
public RectInt32 ConvertLocalToScreen(Rect localRect);
function convertLocalToScreen(localRect)
Public Function ConvertLocalToScreen (localRect As Rect) As RectInt32

參數

localRect
Rect

要從本機座標轉換成螢幕座標空間的 rect , (針對 RasterizationScale) 進行調整。

傳回

已轉換 的 rect

屬性

適用於

ConvertLocalToScreen(Point[], ContentCoordinateRoundingMode)

使用指定的四捨五入模式,將所提供 集合的本機座標轉換成螢幕座標空間 (調整 RasterizationScale 為) 。

public:
 virtual Platform::Array <PointInt32> ^ ConvertLocalToScreen(Platform::Array <Point> ^ localPoints, ContentCoordinateRoundingMode roundingMode) = ConvertLocalToScreen;
/// [Windows.Foundation.Metadata.Overload("ConvertLocalToScreenWithPointsAndRoundingMode")]
winrt::array_view <PointInt32> ConvertLocalToScreen(winrt::array_view <Point> const& localPoints, ContentCoordinateRoundingMode const& roundingMode);
[Windows.Foundation.Metadata.Overload("ConvertLocalToScreenWithPointsAndRoundingMode")]
public PointInt32[] ConvertLocalToScreen(Point[] localPoints, ContentCoordinateRoundingMode roundingMode);
function convertLocalToScreen(localPoints, roundingMode)
Public Function ConvertLocalToScreen (localPoints As Point(), roundingMode As ContentCoordinateRoundingMode) As PointInt32()

參數

localPoints
Point[]

要從本機座標轉換成螢幕座標空間的 集合, (針對) 進行調整 RasterizationScale

roundingMode
ContentCoordinateRoundingMode

四捨五入模式。

傳回

已轉換 的點 集合。

屬性

適用於