共用方式為


SceneLightingEffectReflectanceModel 列舉

定義

定義常數,指定 如何建立 SceneLightingEffect 的反映模型。

public enum class SceneLightingEffectReflectanceModel
/// [Windows.Foundation.Metadata.ContractVersion(Microsoft.Foundation.LiftedContract, 65536)]
enum class SceneLightingEffectReflectanceModel
/// [Windows.Foundation.Metadata.ContractVersion(Microsoft.Foundation.WindowsAppSDKContract, 65536)]
enum class SceneLightingEffectReflectanceModel
[Windows.Foundation.Metadata.ContractVersion(typeof(Microsoft.Foundation.LiftedContract), 65536)]
public enum SceneLightingEffectReflectanceModel
[Windows.Foundation.Metadata.ContractVersion(typeof(Microsoft.Foundation.WindowsAppSDKContract), 65536)]
public enum SceneLightingEffectReflectanceModel
var value = Microsoft.UI.Composition.Effects.SceneLightingEffectReflectanceModel.blinnPhong
Public Enum SceneLightingEffectReflectanceModel
繼承
SceneLightingEffectReflectanceModel
屬性

欄位

BlinnPhong 0

使用 BlinnPhong 模型。

PhysicallyBasedBlinnPhong 1

使用 PhysicallyBasedBlinnPhong 模型。

適用於