共用方式為


檢查硬體功能支援

本節說明如何使用 API 呼叫來檢查 Direct3D 功能層級硬體的格式支援。

針對 D3D11,請使用 ID3D11Device::CheckFormatSupport,以程序設計方式驗證上一節中的資訊。 若為 D3D12,請使用 ID3D12::CheckFeatureSupport

格式目標 D3D12 D3D11
緩衝區 D3D12_FORMAT_SUPPORT1_BUFFER (D3D12_FORMAT_SUPPORT1 D3D11_FORMAT_SUPPORT_BUFFER (D3D11_FORMAT_SUPPORT
輸入匯集器頂點緩衝區 D3D12_FORMAT_SUPPORT1_IA_VERTEX_BUFFER (D3D12_FORMAT_SUPPORT1 D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER (D3D11_FORMAT_SUPPORT
輸入組合器索引緩衝區 D3D12_FORMAT_SUPPORT1_IA_INDEX_BUFFER(D3D12_FORMAT_SUPPORT1) D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER (D3D11_FORMAT_SUPPORT
數據流輸出緩衝區 D3D12_FORMAT_SUPPORT1_SO_BUFFER (D3D12_FORMAT_SUPPORT1 D3D11_FORMAT_SUPPORT_SO_BUFFER (D3D11_FORMAT_SUPPORT
Texture1D D3D12_FORMAT_SUPPORT1_TEXTURE1D (D3D12_FORMAT_SUPPORT1 D3D11_FORMAT_SUPPORT_TEXTURE1D (D3D11_FORMAT_SUPPORT
Texture2D D3D12_FORMAT_SUPPORT1_TEXTURE2D (D3D12_FORMAT_SUPPORT1 D3D11_FORMAT_SUPPORT_TEXTURE2D (D3D11_FORMAT_SUPPORT
Texture3D D3D12_FORMAT_SUPPORT1_TEXTURE3D (D3D12_FORMAT_SUPPORT1 D3D11_FORMAT_SUPPORT_TEXTURE3D (D3D11_FORMAT_SUPPORT
TextureCube D3D12_FORMAT_SUPPORT1_TEXTURECUBE (D3D12_FORMAT_SUPPORT1 D3D11_FORMAT_SUPPORT_TEXTURECUBE (D3D11_FORMAT_SUPPORT
著色器 ld D3D12_FORMAT_SUPPORT1_SHADER_LOAD (D3D12_FORMAT_SUPPORT1 D3D11_FORMAT_SUPPORT_SHADER_LOAD (D3D11_FORMAT_SUPPORT
著色器示例(任何濾鏡) D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE (D3D12_FORMAT_SUPPORT1 D3D11_FORMAT_SUPPORT_SHADER_SAMPLE (D3D11_FORMAT_SUPPORT
著色器 sample_c(比較篩選) D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE_COMPARISON (D3D12_FORMAT_SUPPORT1 D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON(D3D11_FORMAT_SUPPORT
著色器範例 (單聲道 1位元濾鏡) D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE_MONO_TEXT (D3D12_FORMAT_SUPPORT1 D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT (D3D11_FORMAT_SUPPORT
著色器 Gather4 D3D12_FORMAT_SUPPORT1_SHADER_GATHER (D3D12_FORMAT_SUPPORT1 D3D11_FORMAT_SUPPORT_SHADER_GATHER (D3D11_FORMAT_SUPPORT
著色器 gather4_c D3D12_FORMAT_SUPPORT1_SHADER_GATHER_COMPARISON (D3D12_FORMAT_SUPPORT1 D3D11_FORMAT_SUPPORT_SHADER_GATHER_COMPARISON (D3D11_FORMAT_SUPPORT
Mipmap D3D12_FORMAT_SUPPORT1_MIP (D3D12_FORMAT_SUPPORT1 D3D11_FORMAT_SUPPORT_MIP (D3D11_FORMAT_SUPPORT
Mipmap 自動生成 附注:
D3D12 不再具有專用的Mipmap產生功能。 應用程式必須使用著色器自行實作。


D3D11_FORMAT_SUPPORT_MIP_AUTOGEN (D3D11_FORMAT_SUPPORT
RenderTarget D3D12_FORMAT_SUPPORT1_RENDER_TARGET (D3D12_FORMAT_SUPPORT1 D3D11_FORMAT_SUPPORT_RENDER_TARGET (D3D11_FORMAT_SUPPORT
Blendable RenderTarget D3D12_FORMAT_SUPPORT1_BLENDABLE (D3D12_FORMAT_SUPPORT1 D3D11_FORMAT_SUPPORT_BLENDABLE (D3D11_FORMAT_SUPPORT
輸出合併邏輯操作 D3D12_FORMAT_SUPPORT2_OUTPUT_MERGER_LOGIC_OP D3D11_FORMAT_SUPPORT2_OUTPUT_MERGER_LOGIC_OP (D3D11_FORMAT_SUPPORT2
深度/樣板目標 D3D12_FORMAT_SUPPORT1_DEPTH_STENCIL (D3D12_FORMAT_SUPPORT1 D3D11_FORMAT_SUPPORT_DEPTH_STENCIL (D3D11_FORMAT_SUPPORT
原始 UAV(無人飛行器)和 SRV(監視機器人)
結構化UAV和SRV
分類的無人機 D3D12_FORMAT_SUPPORT1_TYPED_UNORDERED_ACCESS_VIEW (D3D12_FORMAT_SUPPORT1 D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW (D3D11_FORMAT_SUPPORT
UAV 類型存放區 D3D12_FORMAT_SUPPORT2_UAV_TYPED_STORE (D3D12_FORMAT_SUPPORT2 D3D11_FORMAT_SUPPORT2_UAV_TYPED_STORE (D3D11_FORMAT_SUPPORT2
UAV 類型載重 D3D12_FORMAT_SUPPORT2_UAV_TYPED_LOAD (D3D12_FORMAT_SUPPORT2 D3D11_FORMAT_SUPPORT2_UAV_TYPED_LOAD (D3D11_FORMAT_SUPPORT2
無人機原子增加 D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_ADD (D3D12_FORMAT_SUPPORT2 D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_ADD (D3D11_FORMAT_SUPPORT2
無人機原子位元運算操作 D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_BITWISE_OPS (D3D12_FORMAT_SUPPORT2 D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_BITWISE_OPS (D3D11_FORMAT_SUPPORT2
UAV Atomic Cmp&Store/ Cmp&Exch D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_COMPARE_STORE_OR_COMPARE_EXCHANGE (D3D12_FORMAT_SUPPORT2 D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_COMPARE_STORE_OR_COMPARE_EXCHANGE (D3D11_FORMAT_SUPPORT2
UAV 原子交換 D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_EXCHANGE (D3D12_FORMAT_SUPPORT2 D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_EXCHANGE (D3D11_FORMAT_SUPPORT2
無人機原子簽名最小值/最大值 D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_SIGNED_MIN_OR_MAX (D3D12_FORMAT_SUPPORT2 D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_SIGNED_MIN_OR_MAX (D3D11_FORMAT_SUPPORT2
無人機原子無符號最小/最大 D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_UNSIGNED_MIN_OR_MAX (D3D12_FORMAT_SUPPORT2 D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_UNSIGNED_MIN_OR_MAX (D3D11_FORMAT_SUPPORT2
CPU 可鎖定 附注:
只有單一格式會排除 cpu 存取(420_OPAQUE)。


D3D11_FORMAT_SUPPORT_CPU_LOCKABLE (D3D11_FORMAT_SUPPORT
4x Multisample RenderTarget D3D12_FORMAT_SUPPORT1_多重採樣渲染目標(D3D12_FORMAT_SUPPORT1 D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET (D3D11_FORMAT_SUPPORT
8x Multisample RenderTarget D3D12_FORMAT_SUPPORT1_MULTISAMPLE_RENDERTARGET (D3D12_FORMAT_SUPPORT1 D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET (D3D11_FORMAT_SUPPORT
其他多重取樣計數 RT D3D12_FORMAT_SUPPORT1_MULTISAMPLE_RENDERTARGET (D3D12_FORMAT_SUPPORT1 D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET (D3D11_FORMAT_SUPPORT
多重採樣解析 D3D12_FORMAT_SUPPORT1_MULTISAMPLE_RESOLVE (D3D12_FORMAT_SUPPORT1 D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE (D3D11_FORMAT_SUPPORT
多重取樣載入 D3D12_FORMAT_SUPPORT1_MULTISAMPLE_LOAD (D3D12_FORMAT_SUPPORT1 D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD (D3D11_FORMAT_SUPPORT
顯示 Scan-Out D3D12_FORMAT_SUPPORT1_DISPLAY (D3D12_FORMAT_SUPPORT1 D3D11_FORMAT_SUPPORT_DISPLAY (D3D11_FORMAT_SUPPORT
在位元布局中進行類型轉換 D3D12_FORMAT_SUPPORT1_CAST_WITHIN_BIT_LAYOUT (D3D12_FORMAT_SUPPORT1 D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT(D3D11_FORMAT_SUPPORT
影片解碼器支援 D3D12_FORMAT_SUPPORT1_DECODER_OUTPUT (D3D12_FORMAT_SUPPORT1 D3D11_FORMAT_SUPPORT_DECODER_OUTPUT(D3D11_FORMAT_SUPPORT
視訊處理器輸入 D3D12_FORMAT_SUPPORT1_VIDEO_PROCESSOR_INPUT (D3D12_FORMAT_SUPPORT1 D3D11_FORMAT_SUPPORT_VIDEO_PROCESSOR_INPUT (D3D11_FORMAT_SUPPORT
視訊處理器輸出 D3D12_FORMAT_SUPPORT1_VIDEO_PROCESSOR_OUTPUT (D3D12_FORMAT_SUPPORT1 D3D11_FORMAT_SUPPORT_VIDEO_PROCESSOR_OUTPUT (D3D11_FORMAT_SUPPORT
共用資源 附注:
所有格式的紋理都可以共享專用資源,或置於共享記憶體池中。


D3D11_FORMAT_SUPPORT2_SHAREABLE (D3D11_FORMAT_SUPPORT2
BackBuffer 可轉換且完全類型化 D3D12_FORMAT_SUPPORT1_BACK_BUFFER_CAST (D3D12_FORMAT_SUPPORT1 附注:
沒有可用的 API。


並排顯示的資源 D3D12_FORMAT_SUPPORT2_TILED (D3D12_FORMAT_SUPPORT2 D3D11_FORMAT_SUPPORT2_TILED (D3D11_FORMAT_SUPPORT2
視訊編碼器 D3D12_FORMAT_SUPPORT1_VIDEO_ENCODER(D3D12_FORMAT_SUPPORT1 D3D11_FORMAT_SUPPORT_VIDEO_ENCODER (D3D11_FORMAT_SUPPORT
多平面覆蓋 D3D12_FORMAT_SUPPORT2_MULTIPLANE_OVERLAY (D3D12_FORMAT_SUPPORT2 D3D11_FORMAT_SUPPORT2_MULTIPLANE_OVERLAY (D3D11_FORMAT_SUPPORT2

D3D12 硬體功能層級

DXGI_FORMAT

D3D11_FORMAT_SUPPORT

D3D11_FORMAT_SUPPORT2

DXGI 程式設計指南