檢查硬體功能支援
本節說明如何使用 API 呼叫來檢查 Direct3D 功能層級硬體的格式支援。
針對 D3D11,請使用 ID3D11Device::CheckFormatSupport,以程序設計方式驗證上一節中的資訊。 若為 D3D12,請使用 ID3D12::CheckFeatureSupport。
格式目標 | D3D12 | D3D11 |
---|---|---|
緩衝區 | D3D12_FORMAT_SUPPORT1_BUFFER (D3D12_FORMAT_SUPPORT1) | D3D11_FORMAT_SUPPORT_BUFFER (D3D11_FORMAT_SUPPORT) |
輸入匯集器頂點緩衝區 | D3D12_FORMAT_SUPPORT1_IA_VERTEX_BUFFER (D3D12_FORMAT_SUPPORT1) | D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER (D3D11_FORMAT_SUPPORT) |
輸入組合器索引緩衝區 | D3D12_FORMAT_SUPPORT1_IA_INDEX_BUFFER(D3D12_FORMAT_SUPPORT1) | D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER (D3D11_FORMAT_SUPPORT) |
數據流輸出緩衝區 | D3D12_FORMAT_SUPPORT1_SO_BUFFER (D3D12_FORMAT_SUPPORT1) | D3D11_FORMAT_SUPPORT_SO_BUFFER (D3D11_FORMAT_SUPPORT) |
Texture1D | D3D12_FORMAT_SUPPORT1_TEXTURE1D (D3D12_FORMAT_SUPPORT1) | D3D11_FORMAT_SUPPORT_TEXTURE1D (D3D11_FORMAT_SUPPORT) |
Texture2D | D3D12_FORMAT_SUPPORT1_TEXTURE2D (D3D12_FORMAT_SUPPORT1) | D3D11_FORMAT_SUPPORT_TEXTURE2D (D3D11_FORMAT_SUPPORT) |
Texture3D | D3D12_FORMAT_SUPPORT1_TEXTURE3D (D3D12_FORMAT_SUPPORT1) | D3D11_FORMAT_SUPPORT_TEXTURE3D (D3D11_FORMAT_SUPPORT) |
TextureCube | D3D12_FORMAT_SUPPORT1_TEXTURECUBE (D3D12_FORMAT_SUPPORT1) | D3D11_FORMAT_SUPPORT_TEXTURECUBE (D3D11_FORMAT_SUPPORT) |
著色器 ld | D3D12_FORMAT_SUPPORT1_SHADER_LOAD (D3D12_FORMAT_SUPPORT1) | D3D11_FORMAT_SUPPORT_SHADER_LOAD (D3D11_FORMAT_SUPPORT) |
著色器示例(任何濾鏡) | D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE (D3D12_FORMAT_SUPPORT1) | D3D11_FORMAT_SUPPORT_SHADER_SAMPLE (D3D11_FORMAT_SUPPORT) |
著色器 sample_c(比較篩選) | D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE_COMPARISON (D3D12_FORMAT_SUPPORT1) | D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON(D3D11_FORMAT_SUPPORT) |
著色器範例 (單聲道 1位元濾鏡) | D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE_MONO_TEXT (D3D12_FORMAT_SUPPORT1) | D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT (D3D11_FORMAT_SUPPORT) |
著色器 Gather4 | D3D12_FORMAT_SUPPORT1_SHADER_GATHER (D3D12_FORMAT_SUPPORT1) | D3D11_FORMAT_SUPPORT_SHADER_GATHER (D3D11_FORMAT_SUPPORT) |
著色器 gather4_c | D3D12_FORMAT_SUPPORT1_SHADER_GATHER_COMPARISON (D3D12_FORMAT_SUPPORT1) | D3D11_FORMAT_SUPPORT_SHADER_GATHER_COMPARISON (D3D11_FORMAT_SUPPORT) |
Mipmap | D3D12_FORMAT_SUPPORT1_MIP (D3D12_FORMAT_SUPPORT1) | D3D11_FORMAT_SUPPORT_MIP (D3D11_FORMAT_SUPPORT) |
Mipmap 自動生成 |
附注: D3D12 不再具有專用的Mipmap產生功能。 應用程式必須使用著色器自行實作。 |
D3D11_FORMAT_SUPPORT_MIP_AUTOGEN (D3D11_FORMAT_SUPPORT) |
RenderTarget | D3D12_FORMAT_SUPPORT1_RENDER_TARGET (D3D12_FORMAT_SUPPORT1) | D3D11_FORMAT_SUPPORT_RENDER_TARGET (D3D11_FORMAT_SUPPORT) |
Blendable RenderTarget | D3D12_FORMAT_SUPPORT1_BLENDABLE (D3D12_FORMAT_SUPPORT1) | D3D11_FORMAT_SUPPORT_BLENDABLE (D3D11_FORMAT_SUPPORT) |
輸出合併邏輯操作 | D3D12_FORMAT_SUPPORT2_OUTPUT_MERGER_LOGIC_OP | D3D11_FORMAT_SUPPORT2_OUTPUT_MERGER_LOGIC_OP (D3D11_FORMAT_SUPPORT2) |
深度/樣板目標 | D3D12_FORMAT_SUPPORT1_DEPTH_STENCIL (D3D12_FORMAT_SUPPORT1) | D3D11_FORMAT_SUPPORT_DEPTH_STENCIL (D3D11_FORMAT_SUPPORT) |
原始 UAV(無人飛行器)和 SRV(監視機器人) | ||
結構化UAV和SRV | ||
分類的無人機 | D3D12_FORMAT_SUPPORT1_TYPED_UNORDERED_ACCESS_VIEW (D3D12_FORMAT_SUPPORT1) | D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW (D3D11_FORMAT_SUPPORT) |
UAV 類型存放區 | D3D12_FORMAT_SUPPORT2_UAV_TYPED_STORE (D3D12_FORMAT_SUPPORT2) | D3D11_FORMAT_SUPPORT2_UAV_TYPED_STORE (D3D11_FORMAT_SUPPORT2) |
UAV 類型載重 | D3D12_FORMAT_SUPPORT2_UAV_TYPED_LOAD (D3D12_FORMAT_SUPPORT2) | D3D11_FORMAT_SUPPORT2_UAV_TYPED_LOAD (D3D11_FORMAT_SUPPORT2) |
無人機原子增加 | D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_ADD (D3D12_FORMAT_SUPPORT2) | D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_ADD (D3D11_FORMAT_SUPPORT2) |
無人機原子位元運算操作 | D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_BITWISE_OPS (D3D12_FORMAT_SUPPORT2) | D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_BITWISE_OPS (D3D11_FORMAT_SUPPORT2) |
UAV Atomic Cmp&Store/ Cmp&Exch | D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_COMPARE_STORE_OR_COMPARE_EXCHANGE (D3D12_FORMAT_SUPPORT2) | D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_COMPARE_STORE_OR_COMPARE_EXCHANGE (D3D11_FORMAT_SUPPORT2) |
UAV 原子交換 | D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_EXCHANGE (D3D12_FORMAT_SUPPORT2) | D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_EXCHANGE (D3D11_FORMAT_SUPPORT2) |
無人機原子簽名最小值/最大值 | D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_SIGNED_MIN_OR_MAX (D3D12_FORMAT_SUPPORT2) | D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_SIGNED_MIN_OR_MAX (D3D11_FORMAT_SUPPORT2) |
無人機原子無符號最小/最大 | D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_UNSIGNED_MIN_OR_MAX (D3D12_FORMAT_SUPPORT2) | D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_UNSIGNED_MIN_OR_MAX (D3D11_FORMAT_SUPPORT2) |
CPU 可鎖定 |
附注: 只有單一格式會排除 cpu 存取(420_OPAQUE)。 |
D3D11_FORMAT_SUPPORT_CPU_LOCKABLE (D3D11_FORMAT_SUPPORT) |
4x Multisample RenderTarget | D3D12_FORMAT_SUPPORT1_多重採樣渲染目標(D3D12_FORMAT_SUPPORT1) | D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET (D3D11_FORMAT_SUPPORT) |
8x Multisample RenderTarget | D3D12_FORMAT_SUPPORT1_MULTISAMPLE_RENDERTARGET (D3D12_FORMAT_SUPPORT1) | D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET (D3D11_FORMAT_SUPPORT) |
其他多重取樣計數 RT | D3D12_FORMAT_SUPPORT1_MULTISAMPLE_RENDERTARGET (D3D12_FORMAT_SUPPORT1) | D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET (D3D11_FORMAT_SUPPORT) |
多重採樣解析 | D3D12_FORMAT_SUPPORT1_MULTISAMPLE_RESOLVE (D3D12_FORMAT_SUPPORT1) | D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE (D3D11_FORMAT_SUPPORT) |
多重取樣載入 | D3D12_FORMAT_SUPPORT1_MULTISAMPLE_LOAD (D3D12_FORMAT_SUPPORT1) | D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD (D3D11_FORMAT_SUPPORT) |
顯示 Scan-Out | D3D12_FORMAT_SUPPORT1_DISPLAY (D3D12_FORMAT_SUPPORT1) | D3D11_FORMAT_SUPPORT_DISPLAY (D3D11_FORMAT_SUPPORT) |
在位元布局中進行類型轉換 | D3D12_FORMAT_SUPPORT1_CAST_WITHIN_BIT_LAYOUT (D3D12_FORMAT_SUPPORT1) | D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT(D3D11_FORMAT_SUPPORT) |
影片解碼器支援 | D3D12_FORMAT_SUPPORT1_DECODER_OUTPUT (D3D12_FORMAT_SUPPORT1) | D3D11_FORMAT_SUPPORT_DECODER_OUTPUT(D3D11_FORMAT_SUPPORT) |
視訊處理器輸入 | D3D12_FORMAT_SUPPORT1_VIDEO_PROCESSOR_INPUT (D3D12_FORMAT_SUPPORT1) | D3D11_FORMAT_SUPPORT_VIDEO_PROCESSOR_INPUT (D3D11_FORMAT_SUPPORT) |
視訊處理器輸出 | D3D12_FORMAT_SUPPORT1_VIDEO_PROCESSOR_OUTPUT (D3D12_FORMAT_SUPPORT1) | D3D11_FORMAT_SUPPORT_VIDEO_PROCESSOR_OUTPUT (D3D11_FORMAT_SUPPORT) |
共用資源 |
附注: 所有格式的紋理都可以共享專用資源,或置於共享記憶體池中。 |
D3D11_FORMAT_SUPPORT2_SHAREABLE (D3D11_FORMAT_SUPPORT2) |
BackBuffer 可轉換且完全類型化 | D3D12_FORMAT_SUPPORT1_BACK_BUFFER_CAST (D3D12_FORMAT_SUPPORT1) |
附注: 沒有可用的 API。 |
並排顯示的資源 | D3D12_FORMAT_SUPPORT2_TILED (D3D12_FORMAT_SUPPORT2) | D3D11_FORMAT_SUPPORT2_TILED (D3D11_FORMAT_SUPPORT2) |
視訊編碼器 | D3D12_FORMAT_SUPPORT1_VIDEO_ENCODER(D3D12_FORMAT_SUPPORT1) | D3D11_FORMAT_SUPPORT_VIDEO_ENCODER (D3D11_FORMAT_SUPPORT) |
多平面覆蓋 | D3D12_FORMAT_SUPPORT2_MULTIPLANE_OVERLAY (D3D12_FORMAT_SUPPORT2) | D3D11_FORMAT_SUPPORT2_MULTIPLANE_OVERLAY (D3D11_FORMAT_SUPPORT2) |