CD3D11_UNORDERED_ACCESS_VIEW_DESC結構 (d3d11.h)
表示未排序的存取檢視,並提供建立未排序存取檢視的便利方法。
Syntax
struct CD3D11_UNORDERED_ACCESS_VIEW_DESC : D3D11_UNORDERED_ACCESS_VIEW_DESC {
void CD3D11_UNORDERED_ACCESS_VIEW_DESC();
void CD3D11_UNORDERED_ACCESS_VIEW_DESC(
const D3D11_UNORDERED_ACCESS_VIEW_DESC & o
);
void CD3D11_UNORDERED_ACCESS_VIEW_DESC(
D3D11_UAV_DIMENSION viewDimension,
DXGI_FORMAT format,
UINT mipSlice,
UINT firstArraySlice,
UINT arraySize,
UINT flags
);
void CD3D11_UNORDERED_ACCESS_VIEW_DESC(
ID3D11Buffer *unnamedParam1,
DXGI_FORMAT format,
UINT firstElement,
UINT numElements,
UINT flags
);
void CD3D11_UNORDERED_ACCESS_VIEW_DESC(
ID3D11Texture1D *pTex1D,
D3D11_UAV_DIMENSION viewDimension,
DXGI_FORMAT format,
UINT mipSlice,
UINT firstArraySlice,
UINT arraySize
);
void CD3D11_UNORDERED_ACCESS_VIEW_DESC(
ID3D11Texture2D *pTex2D,
D3D11_UAV_DIMENSION viewDimension,
DXGI_FORMAT format,
UINT mipSlice,
UINT firstArraySlice,
UINT arraySize
);
void CD3D11_UNORDERED_ACCESS_VIEW_DESC(
ID3D11Texture3D *pTex3D,
DXGI_FORMAT format,
UINT mipSlice,
UINT firstWSlice,
UINT wSize
);
void ~CD3D11_UNORDERED_ACCESS_VIEW_DESC();
};
繼承
CD3D11_UNORDERED_ACCESS_VIEW_DESC 結構會實作 D3D11_UNORDERED_ACCESS_VIEW_DESC。
成員
void CD3D11_UNORDERED_ACCESS_VIEW_DESC ()
具現化未初始化 CD3D11_UNORDERED_ACCESS_VIEW_DESC 結構的新實例。
void CD3D11_UNORDERED_ACCESS_VIEW_DESC ( const D3D11_UNORDERED_ACCESS_VIEW_DESC & o)
具現化 使用 D3D11_UNORDERED_ACCESS_VIEW_DESC 結構初始化之 CD3D11_UNORDERED_ACCESS_VIEW_DESC 結構的新實例。
具現化 以 D3D11_UNORDERED_ACCESS_VIEW_DESC 值初始化之 CD3D11_UNORDERED_ACCESS_VIEW_DESC 結構的新實例。
具現化 以 D3D11_BUFFER_UAV值初始化 之CD3D11_UNORDERED_ACCESS_VIEW_DESC 結構的新實例。
具現化以D3D11_TEX1D_UAV或D3D11_TEX1D_ARRAY_UAV值初始化之CD3D11_UNORDERED_ACCESS_VIEW_DESC結構的新實例。
具現化以 2D 紋理值初始化 之CD3D11_UNORDERED_ACCESS_VIEW_DESC 結構的新實例。
具現化以 3D 紋理值初始化 之CD3D11_UNORDERED_ACCESS_VIEW_DESC 結構的新實例。
void ~CD3D11_UNORDERED_ACCESS_VIEW_DESC ()
終結 CD3D11_UNORDERED_ACCESS_VIEW_DESC 結構的實例。
備註
以下是 D3D11.h 定義 CD3D11_UNORDERED_ACCESS_VIEW_DESC的方式:
struct CD3D11_UNORDERED_ACCESS_VIEW_DESC : public D3D11_UNORDERED_ACCESS_VIEW_DESC { CD3D11_UNORDERED_ACCESS_VIEW_DESC() {} explicit CD3D11_UNORDERED_ACCESS_VIEW_DESC( const D3D11_UNORDERED_ACCESS_VIEW_DESC& o ) : D3D11_UNORDERED_ACCESS_VIEW_DESC( o ) {} explicit CD3D11_UNORDERED_ACCESS_VIEW_DESC( D3D11_UAV_DIMENSION viewDimension, DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT mipSlice = 0, // FirstElement for BUFFER UINT firstArraySlice = 0, // NumElements for BUFFER, FirstWSlice for TEXTURE3D UINT arraySize = -1, // WSize for TEXTURE3D UINT flags = 0 ) // BUFFER only { Format = format; ViewDimension = viewDimension; switch (viewDimension) { case D3D11_UAV_DIMENSION_BUFFER: Buffer.FirstElement = mipSlice; Buffer.NumElements = firstArraySlice; Buffer.Flags = flags; break; case D3D11_UAV_DIMENSION_TEXTURE1D: Texture1D.MipSlice = mipSlice; break; case D3D11_UAV_DIMENSION_TEXTURE1DARRAY: Texture1DArray.MipSlice = mipSlice; Texture1DArray.FirstArraySlice = firstArraySlice; Texture1DArray.ArraySize = arraySize; break; case D3D11_UAV_DIMENSION_TEXTURE2D: Texture2D.MipSlice = mipSlice; break; case D3D11_UAV_DIMENSION_TEXTURE2DARRAY: Texture2DArray.MipSlice = mipSlice; Texture2DArray.FirstArraySlice = firstArraySlice; Texture2DArray.ArraySize = arraySize; break; case D3D11_UAV_DIMENSION_TEXTURE3D: Texture3D.MipSlice = mipSlice; Texture3D.FirstWSlice = firstArraySlice; Texture3D.WSize = arraySize; break; default: break; } } explicit CD3D11_UNORDERED_ACCESS_VIEW_DESC( _In_ ID3D11Buffer*, DXGI_FORMAT format, UINT firstElement, UINT numElements, UINT flags = 0 ) { Format = format; ViewDimension = D3D11_UAV_DIMENSION_BUFFER; Buffer.FirstElement = firstElement; Buffer.NumElements = numElements; Buffer.Flags = flags; } explicit CD3D11_UNORDERED_ACCESS_VIEW_DESC( _In_ ID3D11Texture1D* pTex1D, D3D11_UAV_DIMENSION viewDimension, DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT mipSlice = 0, UINT firstArraySlice = 0, UINT arraySize = -1 ) { ViewDimension = viewDimension; if (DXGI_FORMAT_UNKNOWN == format || (-1 == arraySize && D3D11_UAV_DIMENSION_TEXTURE1DARRAY == viewDimension)) { D3D11_TEXTURE1D_DESC TexDesc; pTex1D->GetDesc( &TexDesc ); if (DXGI_FORMAT_UNKNOWN == format) format = TexDesc.Format; if (-1 == arraySize) arraySize = TexDesc.ArraySize - firstArraySlice; } Format = format; switch (viewDimension) { case D3D11_UAV_DIMENSION_TEXTURE1D: Texture1D.MipSlice = mipSlice; break; case D3D11_UAV_DIMENSION_TEXTURE1DARRAY: Texture1DArray.MipSlice = mipSlice; Texture1DArray.FirstArraySlice = firstArraySlice; Texture1DArray.ArraySize = arraySize; break; default: break; } } explicit CD3D11_UNORDERED_ACCESS_VIEW_DESC( _In_ ID3D11Texture2D* pTex2D, D3D11_UAV_DIMENSION viewDimension, DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT mipSlice = 0, UINT firstArraySlice = 0, UINT arraySize = -1 ) { ViewDimension = viewDimension; if (DXGI_FORMAT_UNKNOWN == format || (-1 == arraySize && D3D11_UAV_DIMENSION_TEXTURE2DARRAY == viewDimension)) { D3D11_TEXTURE2D_DESC TexDesc; pTex2D->GetDesc( &TexDesc ); if (DXGI_FORMAT_UNKNOWN == format) format = TexDesc.Format; if (-1 == arraySize) arraySize = TexDesc.ArraySize - firstArraySlice; } Format = format; switch (viewDimension) { case D3D11_UAV_DIMENSION_TEXTURE2D: Texture2D.MipSlice = mipSlice; break; case D3D11_UAV_DIMENSION_TEXTURE2DARRAY: Texture2DArray.MipSlice = mipSlice; Texture2DArray.FirstArraySlice = firstArraySlice; Texture2DArray.ArraySize = arraySize; break; default: break; } } explicit CD3D11_UNORDERED_ACCESS_VIEW_DESC( _In_ ID3D11Texture3D* pTex3D, DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT mipSlice = 0, UINT firstWSlice = 0, UINT wSize = -1 ) { ViewDimension = D3D11_UAV_DIMENSION_TEXTURE3D; if (DXGI_FORMAT_UNKNOWN == format || -1 == wSize) { D3D11_TEXTURE3D_DESC TexDesc; pTex3D->GetDesc( &TexDesc ); if (DXGI_FORMAT_UNKNOWN == format) format = TexDesc.Format; if (-1 == wSize) wSize = TexDesc.Depth - firstWSlice; } Format = format; Texture3D.MipSlice = mipSlice; Texture3D.FirstWSlice = firstWSlice; Texture3D.WSize = wSize; } ~CD3D11_UNORDERED_ACCESS_VIEW_DESC() {} operator const D3D11_UNORDERED_ACCESS_VIEW_DESC&() const { return *this; } }; |
規格需求
需求 | 值 |
---|---|
最低支援的用戶端 | Windows 7 [傳統型應用程式 |UWP 應用程式] |
最低支援的伺服器 | Windows Server 2008 R2 [傳統型應用程式 |UWP 應用程式] |
標頭 | d3d11.h |