共用方式為


CD3D11_TEXTURE2D_DESC 結構 (d3d11.h)

表示 2D 紋理,並提供建立 2D 紋理的便利方法。

Syntax

struct CD3D11_TEXTURE2D_DESC : D3D11_TEXTURE2D_DESC {
  void CD3D11_TEXTURE2D_DESC();
  void CD3D11_TEXTURE2D_DESC(
    const D3D11_TEXTURE2D_DESC & o
  );
  void CD3D11_TEXTURE2D_DESC(
    DXGI_FORMAT format,
    UINT        width,
    UINT        height,
    UINT        arraySize,
    UINT        mipLevels,
    UINT        bindFlags,
    D3D11_USAGE usage,
    UINT        cpuaccessFlags,
    UINT        sampleCount,
    UINT        sampleQuality,
    UINT        miscFlags
  );
  void ~CD3D11_TEXTURE2D_DESC();
};

繼承

CD3D11_TEXTURE2D_DESC 結構會實作 D3D11_TEXTURE2D_DESC。

成員

void CD3D11_TEXTURE2D_DESC ()

具現化未初始化 CD3D11_TEXTURE2D_DESC 結構的新實例。

void CD3D11_TEXTURE2D_DESC ( const D3D11_TEXTURE2D_DESC & o)

具現化使用 D3D11_TEXTURE2D_DESC 結構初始化CD3D11_TEXTURE2D_DESC結構的新實例。

void CD3D11_TEXTURE2D_DESC ( DXGI_FORMAT format, UINT width, UINT height, UINT arraySize, UINT mipLevels, UINT bindFlags, D3D11_USAGE usage, UINT cpuaccessFlags, UINT sampleCount, UINT sampleQuality, UINT miscFlags)

具現化以 D3D11_TEXTURE2D_DESC 值初始化CD3D11_TEXTURE2D_DESC結構的新實例。

void ~CD3D11_TEXTURE2D_DESC ()

終結 CD3D11_TEXTURE2D_DESC 結構的實例。

備註

以下是 D3D11.h 定義 CD3D11_TEXTURE2D_DESC的方式:

struct CD3D11_TEXTURE2D_DESC : public D3D11_TEXTURE2D_DESC
{
    CD3D11_TEXTURE2D_DESC()
    {}
    explicit CD3D11_TEXTURE2D_DESC( const D3D11_TEXTURE2D_DESC& o ) :
        D3D11_TEXTURE2D_DESC( o )
    {}
    explicit CD3D11_TEXTURE2D_DESC(
        DXGI_FORMAT format,
        UINT width,
        UINT height,
        UINT arraySize = 1,
        UINT mipLevels = 0,
        UINT bindFlags = D3D11_BIND_SHADER_RESOURCE,
        D3D11_USAGE usage = D3D11_USAGE_DEFAULT,
        UINT cpuaccessFlags = 0,
        UINT sampleCount = 1,
        UINT sampleQuality = 0,
        UINT miscFlags = 0 )
    {
        Width = width;
        Height = height;
        MipLevels = mipLevels;
        ArraySize = arraySize;
        Format = format;
        SampleDesc.Count = sampleCount;
        SampleDesc.Quality = sampleQuality;
        Usage = usage;
        BindFlags = bindFlags;
        CPUAccessFlags = cpuaccessFlags;
        MiscFlags = miscFlags;
    }
    ~CD3D11_TEXTURE2D_DESC() {}
    operator const D3D11_TEXTURE2D_DESC&() const { return *this; }
};

規格需求

需求
最低支援的用戶端 Windows 7 [傳統型應用程式 |UWP 應用程式]
最低支援的伺服器 Windows Server 2008 R2 [傳統型應用程式 |UWP 應用程式]
標頭 d3d11.h

另請參閱

CD3D11 協助程序結構