CD3D11_TEXTURE2D_DESC 結構 (d3d11.h)
表示 2D 紋理,並提供建立 2D 紋理的便利方法。
Syntax
struct CD3D11_TEXTURE2D_DESC : D3D11_TEXTURE2D_DESC {
void CD3D11_TEXTURE2D_DESC();
void CD3D11_TEXTURE2D_DESC(
const D3D11_TEXTURE2D_DESC & o
);
void CD3D11_TEXTURE2D_DESC(
DXGI_FORMAT format,
UINT width,
UINT height,
UINT arraySize,
UINT mipLevels,
UINT bindFlags,
D3D11_USAGE usage,
UINT cpuaccessFlags,
UINT sampleCount,
UINT sampleQuality,
UINT miscFlags
);
void ~CD3D11_TEXTURE2D_DESC();
};
繼承
CD3D11_TEXTURE2D_DESC 結構會實作 D3D11_TEXTURE2D_DESC。
成員
具現化未初始化 CD3D11_TEXTURE2D_DESC 結構的新實例。
void CD3D11_TEXTURE2D_DESC ( const D3D11_TEXTURE2D_DESC & o)
具現化使用 D3D11_TEXTURE2D_DESC 結構初始化之CD3D11_TEXTURE2D_DESC結構的新實例。
具現化以 D3D11_TEXTURE2D_DESC 值初始化之CD3D11_TEXTURE2D_DESC結構的新實例。
void ~CD3D11_TEXTURE2D_DESC ()
終結 CD3D11_TEXTURE2D_DESC 結構的實例。
備註
以下是 D3D11.h 定義 CD3D11_TEXTURE2D_DESC的方式:
struct CD3D11_TEXTURE2D_DESC : public D3D11_TEXTURE2D_DESC { CD3D11_TEXTURE2D_DESC() {} explicit CD3D11_TEXTURE2D_DESC( const D3D11_TEXTURE2D_DESC& o ) : D3D11_TEXTURE2D_DESC( o ) {} explicit CD3D11_TEXTURE2D_DESC( DXGI_FORMAT format, UINT width, UINT height, UINT arraySize = 1, UINT mipLevels = 0, UINT bindFlags = D3D11_BIND_SHADER_RESOURCE, D3D11_USAGE usage = D3D11_USAGE_DEFAULT, UINT cpuaccessFlags = 0, UINT sampleCount = 1, UINT sampleQuality = 0, UINT miscFlags = 0 ) { Width = width; Height = height; MipLevels = mipLevels; ArraySize = arraySize; Format = format; SampleDesc.Count = sampleCount; SampleDesc.Quality = sampleQuality; Usage = usage; BindFlags = bindFlags; CPUAccessFlags = cpuaccessFlags; MiscFlags = miscFlags; } ~CD3D11_TEXTURE2D_DESC() {} operator const D3D11_TEXTURE2D_DESC&() const { return *this; } }; |
規格需求
需求 | 值 |
---|---|
最低支援的用戶端 | Windows 7 [傳統型應用程式 |UWP 應用程式] |
最低支援的伺服器 | Windows Server 2008 R2 [傳統型應用程式 |UWP 應用程式] |
標頭 | d3d11.h |