CD3D11_RASTERIZER_DESC 結構 (d3d11.h)
表示點陣化程序狀態結構,並提供建立點陣化狀態結構的便利方法。
Syntax
struct CD3D11_RASTERIZER_DESC : D3D11_RASTERIZER_DESC {
void CD3D11_RASTERIZER_DESC();
void CD3D11_RASTERIZER_DESC(
const D3D11_RASTERIZER_DESC & o
);
void CD3D11_RASTERIZER_DESC(
CD3D11_DEFAULT unnamedParam1
);
void CD3D11_RASTERIZER_DESC(
D3D11_FILL_MODE fillMode,
D3D11_CULL_MODE cullMode,
BOOL frontCounterClockwise,
INT depthBias,
FLOAT depthBiasClamp,
FLOAT slopeScaledDepthBias,
BOOL depthClipEnable,
BOOL scissorEnable,
BOOL multisampleEnable,
BOOL antialiasedLineEnable
);
void ~CD3D11_RASTERIZER_DESC();
};
繼承
CD3D11_RASTERIZER_DESC 結構會實作 D3D11_RASTERIZER_DESC。
成員
void CD3D11_RASTERIZER_DESC ()
具現化未初始化 CD3D11_RASTERIZER_DESC 結構的新實例。
void CD3D11_RASTERIZER_DESC ( const D3D11_RASTERIZER_DESC & o)
具現化以 D3D11_RASTERIZER_DESC 結構初始化之CD3D11_RASTERIZER_DESC結構的新實例。
void CD3D11_RASTERIZER_DESC ( CD3D11_DEFAULT unnamedParam1)
具現化以預設點陣化狀態值初始化之 CD3D11_RASTERIZER_DESC 結構的新實例。
具現化以 D3D11_RASTERIZER_DESC 值初始化之CD3D11_RASTERIZER_DESC結構的新實例。
void ~CD3D11_RASTERIZER_DESC ()
終結 CD3D11_RASTERIZER_DESC 結構的實例。
備註
以下是 D3D11.h 定義 CD3D11_RASTERIZER_DESC的方式:
struct CD3D11_RASTERIZER_DESC : public D3D11_RASTERIZER_DESC { CD3D11_RASTERIZER_DESC() {} explicit CD3D11_RASTERIZER_DESC( const D3D11_RASTERIZER_DESC& o ) : D3D11_RASTERIZER_DESC( o ) {} explicit CD3D11_RASTERIZER_DESC( CD3D11_DEFAULT ) { FillMode = D3D11_FILL_SOLID; CullMode = D3D11_CULL_BACK; FrontCounterClockwise = FALSE; DepthBias = D3D11_DEFAULT_DEPTH_BIAS; DepthBiasClamp = D3D11_DEFAULT_DEPTH_BIAS_CLAMP; SlopeScaledDepthBias = D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS; DepthClipEnable = TRUE; ScissorEnable = FALSE; MultisampleEnable = FALSE; AntialiasedLineEnable = FALSE; } explicit CD3D11_RASTERIZER_DESC( D3D11_FILL_MODE fillMode, D3D11_CULL_MODE cullMode, BOOL frontCounterClockwise, INT depthBias, FLOAT depthBiasClamp, FLOAT slopeScaledDepthBias, BOOL depthClipEnable, BOOL scissorEnable, BOOL multisampleEnable, BOOL antialiasedLineEnable ) { FillMode = fillMode; CullMode = cullMode; FrontCounterClockwise = frontCounterClockwise; DepthBias = depthBias; DepthBiasClamp = depthBiasClamp; SlopeScaledDepthBias = slopeScaledDepthBias; DepthClipEnable = depthClipEnable; ScissorEnable = scissorEnable; MultisampleEnable = multisampleEnable; AntialiasedLineEnable = antialiasedLineEnable; } ~CD3D11_RASTERIZER_DESC() {} operator const D3D11_RASTERIZER_DESC&() const { return *this; } }; |
規格需求
需求 | 值 |
---|---|
最低支援的用戶端 | Windows 7 [傳統型應用程式 |UWP 應用程式] |
最低支援的伺服器 | Windows Server 2008 R2 [傳統型應用程式 |UWP 應用程式] |
標頭 | d3d11.h |