SpatialGraphInteropPreview.CreateCoordinateSystemForNode 方法
定義
重要
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多載
CreateCoordinateSystemForNode(Guid) |
建立追蹤靜態空間節點調整的空間座標系統。 |
CreateCoordinateSystemForNode(Guid, Vector3) |
建立空間座標系統,追蹤依指定相對位置調整靜態空間節點的原點位移。 |
CreateCoordinateSystemForNode(Guid, Vector3, Quaternion) |
建立空間座標系統,追蹤靜態空間節點與其原點位移的調整,並依指定的相對位置和方向旋轉。 |
CreateCoordinateSystemForNode(Guid)
建立追蹤靜態空間節點調整的空間座標系統。
public:
static SpatialCoordinateSystem ^ CreateCoordinateSystemForNode(Platform::Guid nodeId);
/// [Windows.Foundation.Metadata.Overload("CreateCoordinateSystemForNode")]
static SpatialCoordinateSystem CreateCoordinateSystemForNode(winrt::guid const& nodeId);
[Windows.Foundation.Metadata.Overload("CreateCoordinateSystemForNode")]
public static SpatialCoordinateSystem CreateCoordinateSystemForNode(Guid nodeId);
function createCoordinateSystemForNode(nodeId)
Public Shared Function CreateCoordinateSystemForNode (nodeId As Guid) As SpatialCoordinateSystem
參數
- nodeId
-
Guid
Platform::Guid
winrt::guid
靜態空間節點的識別碼。
傳回
空間座標系統。
- 屬性
適用於
CreateCoordinateSystemForNode(Guid, Vector3)
建立空間座標系統,追蹤依指定相對位置調整靜態空間節點的原點位移。
public:
static SpatialCoordinateSystem ^ CreateCoordinateSystemForNode(Platform::Guid nodeId, float3 relativePosition);
/// [Windows.Foundation.Metadata.Overload("CreateCoordinateSystemForNodeWithPosition")]
static SpatialCoordinateSystem CreateCoordinateSystemForNode(winrt::guid const& nodeId, float3 const& relativePosition);
[Windows.Foundation.Metadata.Overload("CreateCoordinateSystemForNodeWithPosition")]
public static SpatialCoordinateSystem CreateCoordinateSystemForNode(Guid nodeId, Vector3 relativePosition);
function createCoordinateSystemForNode(nodeId, relativePosition)
Public Shared Function CreateCoordinateSystemForNode (nodeId As Guid, relativePosition As Vector3) As SpatialCoordinateSystem
參數
- nodeId
-
Guid
Platform::Guid
winrt::guid
靜態空間節點的識別碼。
傳回
空間座標系統。
- 屬性
適用於
CreateCoordinateSystemForNode(Guid, Vector3, Quaternion)
建立空間座標系統,追蹤靜態空間節點與其原點位移的調整,並依指定的相對位置和方向旋轉。
public:
static SpatialCoordinateSystem ^ CreateCoordinateSystemForNode(Platform::Guid nodeId, float3 relativePosition, quaternion relativeOrientation);
/// [Windows.Foundation.Metadata.Overload("CreateCoordinateSystemForNodeWithPositionAndOrientation")]
static SpatialCoordinateSystem CreateCoordinateSystemForNode(winrt::guid const& nodeId, float3 const& relativePosition, quaternion const& relativeOrientation);
[Windows.Foundation.Metadata.Overload("CreateCoordinateSystemForNodeWithPositionAndOrientation")]
public static SpatialCoordinateSystem CreateCoordinateSystemForNode(Guid nodeId, Vector3 relativePosition, Quaternion relativeOrientation);
function createCoordinateSystemForNode(nodeId, relativePosition, relativeOrientation)
Public Shared Function CreateCoordinateSystemForNode (nodeId As Guid, relativePosition As Vector3, relativeOrientation As Quaternion) As SpatialCoordinateSystem
參數
- nodeId
-
Guid
Platform::Guid
winrt::guid
靜態空間節點的識別碼。
- relativeOrientation
-
Quaternion
Quaternion
quaternion
從空間節點原點到座標系統原點的固定旋轉,以節點原點的座標系統表示。
傳回
空間座標系統。
- 屬性