ProximityDevice.PublishMessage 方法
定義
重要
部分資訊涉及發行前產品,在發行之前可能會有大幅修改。 Microsoft 對此處提供的資訊,不做任何明確或隱含的瑕疵擔保。
多載
PublishMessage(String, String) |
將訊息發佈至指定之訊息類型的訂閱者。 |
PublishMessage(String, String, MessageTransmittedHandler) |
將訊息發佈至指定之訊息類型的訂閱者。 傳送訊息時會呼叫指定的處理常式。 |
PublishMessage(String, String)
將訊息發佈至指定之訊息類型的訂閱者。
public:
virtual long long PublishMessage(Platform::String ^ messageType, Platform::String ^ message) = PublishMessage;
/// [Windows.Foundation.Metadata.Overload("PublishMessage")]
long PublishMessage(winrt::hstring const& messageType, winrt::hstring const& message);
[Windows.Foundation.Metadata.Overload("PublishMessage")]
public long PublishMessage(string messageType, string message);
function publishMessage(messageType, message)
Public Function PublishMessage (messageType As String, message As String) As Long
參數
- messageType
-
String
Platform::String
winrt::hstring
要傳遞給訂閱者的訊息類型。
- message
-
String
Platform::String
winrt::hstring
要傳遞給訂閱者的訊息。
傳回
已發行訊息的唯一發行集識別碼。 將此值傳遞至 StopPublishingMessage 方法,以停止發佈訊息。
- 屬性
Windows 需求
應用程式功能 |
ID_CAP_PROXIMITY [Windows Phone]
proximity
ID_CAP_PROXIMITY [Windows Phone]
|
範例
Windows.Networking.Proximity.ProximityDevice proximityDevice;
long publishedMessageId = -1;
long subscribedMessageId = -1;
private void initializeProximityDevice()
{
proximityDevice = Windows.Networking.Proximity.ProximityDevice.GetDefault();
if (proximityDevice != null)
{
PublishMessageButton.Click += PublishMessage;
SubscribeForMessageButton.Click += SubscribeForMessage;
StopSubscribingForMessageButton.Click += StopSubscribingForMessage;
StopPublishingMessageButton.Click += StopPublishingMessage;
}
else
{
WriteMessageText("Failed to initialized proximity device.\n");
}
}
private void PublishMessage(object sender, RoutedEventArgs e)
{
// Stop publishing the current message.
if (publishedMessageId != -1)
{
proximityDevice.StopPublishingMessage(publishedMessageId);
}
publishedMessageId =
proximityDevice.PublishMessage("Windows.SampleMessage", MessageTextBlock.Text);
}
private void SubscribeForMessage(object sender, RoutedEventArgs e)
{
// Only subscribe for the message one time.
if (subscribedMessageId == -1)
{
subscribedMessageId =
proximityDevice.SubscribeForMessage("Windows.SampleMessage", messageReceived);
}
}
private void messageReceived(
Windows.Networking.Proximity.ProximityDevice device,
Windows.Networking.Proximity.ProximityMessage message)
{
MessageBlock.Text += "Message received: " + message.DataAsString + "\n";
}
private void StopSubscribingForMessage(object sender, RoutedEventArgs e)
{
proximityDevice.StopSubscribingForMessage(subscribedMessageId);
subscribedMessageId = -1;
}
private void StopPublishingMessage(object sender, RoutedEventArgs e)
{
proximityDevice.StopPublishingMessage(publishedMessageId);
publishedMessageId = -1;
}
// Write a message to MessageBlock on the UI thread.
private Windows.UI.Core.CoreDispatcher messageDispatcher = Window.Current.CoreWindow.Dispatcher;
async private void WriteMessageText(string message, bool overwrite = false)
{
await messageDispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal,
() =>
{
if (overwrite)
MessageBlock.Text = message;
else
MessageBlock.Text += message;
});
}
Private proximityDevice As Windows.Networking.Proximity.ProximityDevice
Private publishedMessageId As Long = -1
Private subscribedMessageId As Long = -1
Private Sub initializeProximityDevice()
proximityDevice = Windows.Networking.Proximity.ProximityDevice.GetDefault()
If proximityDevice IsNot Nothing Then
AddHandler PublishMessageButton.Click, AddressOf PublishMessage
AddHandler SubscribeForMessageButton.Click, AddressOf SubscribeForMessage
AddHandler StopSubscribingForMessageButton.Click, AddressOf StopSubscribingForMessage
AddHandler StopPublishingMessageButton.Click, AddressOf StopPublishingMessage
Else
WriteMessageText("Failed to initialized proximity device." & vbTab)
End If
End Sub
Private Sub PublishMessage(sender As Object, e As RoutedEventArgs)
' Stop publishing the current message.
If publishedMessageId <> -1 Then
proximityDevice.StopPublishingMessage(publishedMessageId)
End If
publishedMessageId =
proximityDevice.PublishMessage("Windows.SampleMessage", MessageTextBlock.Text)
End Sub
Private Sub SubscribeForMessage(sender As Object, e As RoutedEventArgs)
' Only subscribe for the message one time.
If subscribedMessageId = -1 Then
subscribedMessageId =
proximityDevice.SubscribeForMessage("Windows.SampleMessage", AddressOf messageReceived)
End If
End Sub
Private Sub messageReceived(
device As Windows.Networking.Proximity.ProximityDevice,
message As Windows.Networking.Proximity.ProximityMessage)
MessageBlock.Text &= "Message received: " & message.DataAsString & vbTab
End Sub
Private Sub StopSubscribingForMessage(sender As Object, e As RoutedEventArgs)
proximityDevice.StopSubscribingForMessage(subscribedMessageId)
subscribedMessageId = -1
End Sub
Private Sub StopPublishingMessage(sender As Object, e As RoutedEventArgs)
proximityDevice.StopPublishingMessage(publishedMessageId)
publishedMessageId = -1
End Sub
' Write a message to MessageBlock on the UI thread.
Private Async Sub WriteMessageText(message As String, Optional overwrite As Boolean = False)
Await Dispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal,
Sub()
If overwrite Then
MessageBlock.Text = message
Else
MessageBlock.Text &= message
End If
End Sub)
End Sub
備註
您可以使用 SubscribeForMessage 方法來訂閱已發佈的訊息。
訊息會繼續發佈,直到呼叫 StopPublishingMessage 方法或 已釋放 ProximityDevice 物件為止。
訊息會傳遞至已訂閱訊息類型的所有應用程式, (如 messageType 參數所指示) 。 訊息類型值是區分大小寫的字串,由兩個部分組成:通訊 協定 和子類型。 通訊 協定 會先是,後面接著一個點 (.) ,再接著 子類型。 對於 PublishMessage 方法,通訊 協定 一律必須是 「Windows」。」 子類型是英數位元的字串和下列額外字元:. ( ) + 、 - : = @ 、 $ _ ! * '。 子類型不能超過 250 個字元的長度。
若要使用其他訊息類型來發佈訊息,例如 「WindowsMime.」 或 「NDEF:WriteTag」,您必須使用 PublishBinaryMessage 方法。
您可以使用 PublishUriMessage 方法,將統一資源識別項 (URI) 發佈至代理電腦。
訊息在傳輸之前會轉換成 UTF-8 個字元。
針對 UWP app,只有在呼叫的應用程式位於前景時,發行集和訂閱才會作用中。
重要
鄰近 API 不提供驗證、加密或訊息完整性。 請勿使用鄰近性來交換使用者敏感性資訊,例如密碼、財務資料、簡訊、電子郵件、相片或政府識別碼。
另請參閱
- PublishMessage(String, String, MessageTransmittedHandler)
- PublishBinaryMessage(String, IBuffer)
- PublishUriMessage(Uri)
- StopPublishingMessage(Int64)
- 近接和點選 (C#/VB/C++)
- 鄰近性範例
適用於
PublishMessage(String, String, MessageTransmittedHandler)
將訊息發佈至指定之訊息類型的訂閱者。 傳送訊息時會呼叫指定的處理常式。
public:
virtual long long PublishMessage(Platform::String ^ messageType, Platform::String ^ message, MessageTransmittedHandler ^ messageTransmittedHandler) = PublishMessage;
/// [Windows.Foundation.Metadata.Overload("PublishMessageWithCallback")]
long PublishMessage(winrt::hstring const& messageType, winrt::hstring const& message, MessageTransmittedHandler const& messageTransmittedHandler);
[Windows.Foundation.Metadata.Overload("PublishMessageWithCallback")]
public long PublishMessage(string messageType, string message, MessageTransmittedHandler messageTransmittedHandler);
function publishMessage(messageType, message, messageTransmittedHandler)
Public Function PublishMessage (messageType As String, message As String, messageTransmittedHandler As MessageTransmittedHandler) As Long
參數
- messageType
-
String
Platform::String
winrt::hstring
要傳遞給訂閱者的訊息類型。
- message
-
String
Platform::String
winrt::hstring
要傳遞給訂閱者的訊息。
- messageTransmittedHandler
- MessageTransmittedHandler
傳送訊息時要呼叫的處理常式。
傳回
已發行訊息的唯一發行集識別碼。
- 屬性
Windows 需求
應用程式功能 |
ID_CAP_PROXIMITY [Windows Phone]
proximity
ID_CAP_PROXIMITY [Windows Phone]
|
範例
Windows.Networking.Proximity.ProximityDevice proximityDevice;
long publishedMessageId = -1;
long subscribedMessageId = -1;
private void initializeProximityDevice()
{
proximityDevice = Windows.Networking.Proximity.ProximityDevice.GetDefault();
if (proximityDevice != null)
{
PublishMessageButton.Click += PublishMessage;
SubscribeForMessageButton.Click += SubscribeForMessage;
StopSubscribingForMessageButton.Click += StopSubscribingForMessage;
StopPublishingMessageButton.Click += StopPublishingMessage;
}
else
{
WriteMessageText("Failed to initialized proximity device.\n");
}
}
private void PublishMessage(object sender, RoutedEventArgs e)
{
// Stop publishing the current message.
if (publishedMessageId != -1)
{
proximityDevice.StopPublishingMessage(publishedMessageId);
}
publishedMessageId =
proximityDevice.PublishMessage("Windows.SampleMessage", MessageTextBlock.Text,
MessagePublished);
}
private void MessagePublished(
Windows.Networking.Proximity.ProximityDevice sender,
long messageId)
{
// The message has been successfully published.
}
private void SubscribeForMessage(object sender, RoutedEventArgs e)
{
// Only subscribe for the message one time.
if (subscribedMessageId == -1)
{
subscribedMessageId =
proximityDevice.SubscribeForMessage("Windows.SampleMessage", messageReceived);
}
}
private void messageReceived(
Windows.Networking.Proximity.ProximityDevice device,
Windows.Networking.Proximity.ProximityMessage message)
{
MessageBlock.Text += "Message received: " + message.DataAsString + "\n";
}
private void StopSubscribingForMessage(object sender, RoutedEventArgs e)
{
proximityDevice.StopSubscribingForMessage(subscribedMessageId);
subscribedMessageId = -1;
}
private void StopPublishingMessage(object sender, RoutedEventArgs e)
{
proximityDevice.StopPublishingMessage(publishedMessageId);
publishedMessageId = -1;
}
// Write a message to MessageBlock on the UI thread.
private Windows.UI.Core.CoreDispatcher messageDispatcher = Window.Current.CoreWindow.Dispatcher;
async private void WriteMessageText(string message, bool overwrite = false)
{
await messageDispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal,
() =>
{
if (overwrite)
MessageBlock.Text = message;
else
MessageBlock.Text += message;
});
}
Private proximityDevice As Windows.Networking.Proximity.ProximityDevice
Private publishedMessageId As Long = -1
Private subscribedMessageId As Long = -1
Private Sub initializeProximityDevice()
proximityDevice = Windows.Networking.Proximity.ProximityDevice.GetDefault()
If proximityDevice IsNot Nothing Then
AddHandler PublishMessageButton.Click, AddressOf PublishMessage
AddHandler SubscribeForMessageButton.Click, AddressOf SubscribeForMessage
AddHandler StopSubscribingForMessageButton.Click, AddressOf StopSubscribingForMessage
AddHandler StopPublishingMessageButton.Click, AddressOf StopPublishingMessage
Else
WriteMessageText("Failed to initialized proximity device." & vbTab)
End If
End Sub
Private Sub PublishMessage(sender As Object, e As RoutedEventArgs)
' Stop publishing the current message.
If publishedMessageId <> -1 Then
proximityDevice.StopPublishingMessage(publishedMessageId)
End If
publishedMessageId =
proximityDevice.PublishMessage("Windows.SampleMessage", MessageTextBlock.Text,
AddressOf MessagePublished)
End Sub
Private Sub MessagePublished(
sender As Windows.Networking.Proximity.ProximityDevice,
messageId As Long)
' The message has been successfully published.
End Sub
Private Sub SubscribeForMessage(sender As Object, e As RoutedEventArgs)
' Only subscribe for the message one time.
If subscribedMessageId = -1 Then
subscribedMessageId =
proximityDevice.SubscribeForMessage("Windows.SampleMessage", AddressOf messageReceived)
End If
End Sub
Private Sub messageReceived(
device As Windows.Networking.Proximity.ProximityDevice,
message As Windows.Networking.Proximity.ProximityMessage)
MessageBlock.Text &= "Message received: " & message.DataAsString & vbTab
End Sub
Private Sub StopSubscribingForMessage(sender As Object, e As RoutedEventArgs)
proximityDevice.StopSubscribingForMessage(subscribedMessageId)
subscribedMessageId = -1
End Sub
Private Sub StopPublishingMessage(sender As Object, e As RoutedEventArgs)
proximityDevice.StopPublishingMessage(publishedMessageId)
publishedMessageId = -1
End Sub
' Write a message to MessageBlock on the UI thread.
Private Async Sub WriteMessageText(message As String, Optional overwrite As Boolean = False)
Await Dispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal,
Sub()
If overwrite Then
MessageBlock.Text = message
Else
MessageBlock.Text &= message
End If
End Sub)
End Sub
備註
您可以使用 SubscribeForMessage 方法來訂閱已發佈的訊息。
訊息會繼續發佈,直到呼叫 StopPublishingMessage 方法或 已釋放 ProximityDevice 物件為止。
訊息會傳遞至已訂閱訊息類型的所有應用程式, (如 messageType 參數所指示) 。 訊息類型值是區分大小寫的字串,由兩個部分組成:通訊 協定 和子類型。 通訊 協定 會先是,後面接著一個點 (.) ,再接著 子類型。 對於 PublishMessage 方法,通訊 協定 一律必須是 「Windows」。」 子類型是英數位元的字串和下列額外字元:. ( ) + 、 - : = @ 、 $ _ ! * '。 子類型不能超過 250 個字元的長度。
若要使用其他訊息類型來發佈訊息,例如 「WindowsMime.」 或 「NDEF:WriteTag」,您必須使用 PublishBinaryMessage 方法。
您可以使用 PublishUriMessage 方法,將統一資源識別項 (URI) 發佈至代理電腦。
訊息在傳輸之前會轉換成 UTF-8 個字元。
針對 UWP app,只有在呼叫的應用程式位於前景時,發行集和訂閱才會作用中。
重要
鄰近 API 不提供驗證、加密或訊息完整性。 請勿使用鄰近性來交換使用者敏感性資訊,例如密碼、財務資料、簡訊、電子郵件、相片或政府識別碼。
另請參閱
- PublishMessage(String, String)
- PublishBinaryMessage(String, IBuffer)
- PublishUriMessage(Uri)
- StopPublishingMessage(Int64)
- 近接和點選 (C#/VB/C++)
- 鄰近性範例